Getting Around
Navigating the MUCK environment can seem a little daunting, especially if you are not already familiar with its layout and how to find what you are looking for.
Searching
First, you'll need to understand where you are in the world, and where everyone else is!
Look
look <target>
You can see the name, contents, and description of the location you are in, as well as find the list of visible exits by writing look here
.
> look here ┌─── #22C7 0018 ────╖ │ ║ │ Old Town Square ║ │ ║ ╘════ 280+51.74 ════╝ Old Town provides a bucolic view of a small town main street. The ground is paved in a herringbone pattern of red-purple bricks, and the buildings that line it are of a comfortable brick-and-concrete aesthetic that invites one to explore the shops within. The square itself sits at the midpoint of a pedestrian mall, a wide spot carved out into an octagonal space. At the center stands a small fountain set into a shallow bowl taking up the majority of the space, the edges of which are lined with concrete benches, all facing a permanent bandstand. When the fountain is running, the water drains away into narrow channels that sink down into the base of the bandstand, a perennial attraction for floating origami boats and rubber ducks during the warmer summer months. Around the rim of this depression, several low tables are on offer, each surrounded by furniture of various sorts, from steel chairs to wooden benches to chaise lounges with indoor/outdoor cushions of such squishiness that one is all but invited to nap. Beyond these, beyond the pathways left for foot traffic, shops of all sorts fill the stone buildings. There, a shop sells silver rings, silver pendants, silver bangles. And there, beside it, a curio shop selling impossible shapes. The road leads further down, enticing you with several more shops to come. ─ Players: ─────────────── A Finger Pointing Slow Hours ─ Exits: ───────────────── ̲West ̲East ──────────────────────────
You can also look <exit>
. For most exits, this shows the name of its destination, but some may be configured differently.
> look East A break in the shops lining the plaza leads to the Old Town Market.
Where-Who
wwho
wWho
lists online players and their location in the MUCK. Although this only gives you a vague idea of where to find someone, it does make it easier to notice when folks are gathered in one spot, and where to look for the party.
> wwho Name Location Sasha The Field A Finger Pointing Le Rêve Sim » Thespian's Rest Ray Old Town Sim » Old Town Square End of WWho
Sims
sims
sims
lists all of the global exits accessible to your character.
> sims Sim Description Square A popular gathering place in the Old Town Sim. Start An orientation sim for new uploads. Memorial A memorial to those lost in the Century Attack.
You can teleport to any of these locations by writing the name of the exit you wish to take.
> square A Finger Pointing steps from the sim. ┌─── #22C7 0018 ────╖ │ ║ │ Old Town Square ║ │ ║ ╘════ 280+51.76 ════╝ Old Town provides a bucolic view of...
If someone is listed by wWho
without sim, or whose sim is not listed in sims
, it may be that they are in a private area. If you are having trouble meeting up with someone, consider sending them a page
.
Map
map
Some locations may have a map
that gives you a visual representation of the area.
> map ▒▒▒▒░▒▒▒▒▒▒▒▓▓▓▓▓▓▒▒▒░░░░░ Community Theatre ░░░░░▒▒▒▓▓▓▓▓▓▒▒▒▒▒░▒▒▒░▒▒ ▒▒▒▒▒▒▒░▒▒▒▒▒▒▒▒▓▓▓▓▓▒▒░░░░░ ░░░░░▒▒▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒░▒▒░▒ ░▒▒▒▒▒░▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▒░░░░░░░░░░▓░░░░░░▓░░░░░░░░░░░▒▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▒▒ ▒▒░▒░░░░░░░▒▒▒▒▒▒▒▒▒▒▓▓▓▒░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░▒▓▓▓░░░▒▒▒▒▒▒▒▒ ░ ▒░▒▒ ▒▒▒░░ ░░░░░▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░ ░░▒▒▒▒▒▒ ▓▓░░░▒▒▒ ▓▓▓▓░░▓▓▓ ░░░░▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒░░▓▓░░▒▒▒▒▒▒▒▒▒▒▒▓▓░ ░░▒▒▒▒▒▒░░▓▓▓▓ ▒▒ ▒░ ▓▓▓▓▓▓▓░░░░▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒░░░ ░░░▒▒▒▒▒▒▒▒▒▒▓▓░░░░▒▒▒▒▒▒▓▓▓▓▓▓░░░░▒░ ▒░░░▓▓▓▓▓▓▓ ░░░░░░▓▓▒▒▒▒▒▒▒▒░░░░ ░░░░▒▒▒▒▒▒▒▒▓▓░░▒▒▒▒▒▓▓▒▒░ ░░▒▒▒▒ ▒▒░░░░▓▓▓░░▓▓░░░ ▓▓▒▒▒▒▒▒▒▒░░░░ Rec. ░░░░▒▒▒▒▒▒▒░▓▓▒▒▒▓▓▒▒▒▒▒░ ░▒▒▓▒▒ ▒▒▒░░ ░░░░░▓░▓▓▓▒▒▒▒▒▒▒▒░░░░░░ Center ░░░░░░▒▒▓▓░▒▒▒▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒░░░░░░░ ▓▓▓▒▒▒▒▒▒▒▒░░░░░░░░░ ░░░░░░░░▒▒▒▒▒▒▒▒▒▓▓▓░░░ ░▓▓▓ ░▒ ▒▓▒▒▒░░░░░░░▓▓▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░ ░░░░░░░░░░░▒▒░▓▓▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓░▒ ▒▒▒▒▒▒▒▒▒▒▒▓▓░▒▒▒░▒▒▒▒▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▓▓░░░░░▓▓▓░ ▒ ▓▒▒▒▒▓▒▒▒▒▒▓▓▒▒░▒▒▓▓▒▒▒▒▒░░░░░Park░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░░ ░░░░▒▒ ▒▒▒▒▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▒▒▒▒▒▒▒▒▒░▒ ▒▒▓▒▒▒▒ ▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▓▓░▒▒▒▒▓▓▒▒▒▓▓▓▓▓▓▓▒▒▒░ ▒▒▒▒▒▒▒ ▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▒▒▒▒▒▒░▒▓▓▒▒▒▒▒░░░▓░░▓▓▒▒ ░▒░▒▓▒░░░▒▒▒▒░░▓▓▒▒▒▒▒▒▒▒▒▒░░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░░░░▒▒▒▒▒▒▒▒▒░▓▓▒▒▒▒▒░ ▓▓▓ ░▓▒ ▒▒▒░▒░▒░░▒░░▒░▒▒▒▓▓▒▒▒▒▒▒▒░░░▒▒░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒░░░▓▓▓▓▓░░░▓ ▓▒░░▒▒▒▒▒▒▓▒▒▒▒▓▒▒▒▓▓▓░░░░░▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░▓▓▓░░▓▓▒░ ░░ ▓▓▓ ▓ ▒▒▒ ▒▒▒▒▒▒▓▒▒▒▓▒▒▒▒▓▓▓░▒▒▒▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒░▓▓▓░ ░▒░▓▓░▓▓▓▓▓▓░ ▒ ▒▒▒ ▒░▒▒▓▒▓▒▒▓▒░▓▒▒▒▒▒▒▒▓▓▓▓▒▒▒▒▒▒▒▒▒▒░▒░▒▒▒▒▒▓▓▓▓▒▒▒░░░░▒▒░ ▓▓▓▓▓░░ ░▒ ▒▓▒▒░░▒▒▒▒▒▓▒▒▒░▓▒▒▒▓▒▒▒▓░░░░▓▓▓▓▒▒▒▒▒▒▒▒▒░▓▓▓▓░░░░▓▒▒▒▒▒▒▒▒▒▒░░▓▓▓░ ░░▒▒ ▒▒▒▓▒▒░▓░▒░▒▒▒▓▒░▒▓▒▒▓▒▓░░ ░░░░░▓▓▓▓▓▓▓▓▓▓░░░░░ ░░▓░░░▒▒▒▒▒▒▒░░░ ░░▒▒▒▒ ▒▒▒▓▒▓▒░▒▓▒▒▓░▒░▓▒▒▓▒░░▓░ ░░ ░░░░░ ░░░ ░░ ░▓▒▒▒░▒░░▒▒▒░ ░░░▒▒▒▒▒ ▒▓▒░▒▒░▒▓▒▒▒░▒▓▒▒░░▒░▓▒▒▓░░░░░ ░░░ Lake ░ ░░░░▓▒▓▓▒▒▒▒▒░░▒▒▒▒░░░░░░░▒▒▒▒ ▒▒▒▓▒▒▓▒▒▒▓▒▒▒░▓▒▒▓▒▒▒▒▒▒▓▓░░░░░░░░░ ░░░░░░░░▓▓▒▒▒▒▓▓▓▒▒▒▒░▒░░░░░░░░░░▒▒░ ▒░▒▒▓▒▒▒░▒▒▓░▒▒▓▒▒▒▓▒▓▒▒▒▒▒▓▓▓░░░ ░░ ░░ ░▓▓▓▒▒▒▒▒▒▒▒▒▓▓▓▓▒▒▒▒░░░░░░░▒▒░▒
Exits
<exit>
To use an exit, simply write its name. Most exits will have an underline highlighting an abbreviated name you can use as well.
> look here ┌─── #22C7 0018 ────╖ │ ║ │ Old Town Square ║ │ ║ ╘════ 280+51.76 ════╝ Old Town provides a bucolic view of... ─ Exits: ───────────────── ̲West ̲East ────────────────────────── > e A Finger Pointing walks east towards the Old Town Market. ┌─── #DF08 0023 ────╖ │ ║ │ Old Town Market ║ │ ║ ╘════ 280+51.77 ════╝ Canvas hangs overhead from the rooftops of nearby buildings, blocking out the worst of Sun and precipitation alike without blotting them out entirely. Shops, restaurants, and other services line either side of the street, and a bus stops at the end of the road from time to time. ─ Exits: ───────────────── ̲West B̲u̲s̲ Don ̲Café The ̲Alley Cat ──────────────────────────
Most areas should also have an exit leading O̲ut to the metaphorical street and B̲ack to the focal point of the sim. Often this is the same exit, and sometimes it is named something else; the name you see is only one of several commands related to an exit.
> b A Finger Pointing walks back towards the community center. ┌─── #22C7 0018 ────╖ │ ║ │ Old Town Square ║ │ ║ ╘════ 280+51.76 ════╝ Old Town provides a bucolic view of...
Home
home
Every character and every object is @link
ed to something else, usually a room. This is call its home, which characters can teleport to at any time with home
.
> home There’s no place like home... There’s no place like home... There’s no place like home... ┌── #D8A1 0016 ──╖ │ ║ │ Aetherbox ║ │ ║ ╘══ 280+51.78 ═══╝ You wake to find yourself in a cube...
By default, characters are @link
ed to the starter sim, which should suffice until you decide you want to get into building on the MUCK.
Joining
join <target>
or call <target>
The join
command sends a request to another character asking to be brought to them.
> join Slow Hours Request sent!
If you receive such a request, you will be notified and shown the text with which to accept it.
A Finger Pointing is requesting to join you! (c̲a̲l̲l̲_A̲_F̲i̲n̲ge̲r̲_P̲o̲i̲n̲t̲i̲n̲g) > call A Finger Pointing A Finger Pointing has arrived.
The commands also work in the reverse.
> call Slow Hours Request sent! A Finger Pointing is requesting to call you! (jo̲i̲n̲_A̲_F̲i̲n̲ge̲r̲_P̲o̲i̲n̲t̲i̲n̲g) > join A Finger Pointing Slow Hours joins A Finger Pointing.
If you receive a request you do not want, you can simply ignore it; it will expire after a minute has passed.