Forking
This is the Post-Self MUCK! Of course you can fork!
Command Usage
Creating A Fork
fork <tag>
To create a new fork, you could simply type fork
.
> fork A Finger Pointing forks into A Finger Pointing#DA4076A1. Default fork set to #DA4076A1.
You probably want to name your fork, however, for convenience. To do so, you can write fork <tag>
.
> fork Demo A Finger Pointing forks into A Finger Pointing#Demo. Default fork set to #Demo.
This creates a type of object called a Puppet, which basically behaves like an extension of your character. Traditionally, these are used to represent pets or NPCs; they still can, but doing so with the fork
command will not work very well.
Controlling A Fork
> <tag> = <command>
This is the one case where you are actually supposed to type the >
at the start. To control a fork, write > <command>
.
> > : waves! A Finger Pointing#Demo waves!
If you want to control a fork other than the last one you controlled, write > <tag> = <command>
.
> > Previous = " Hello, #Demo. A Finger Pointing#Previous says, "Hello, #Demo." Default fork set to #Previous.
You can also write an abbreviated version of the fork's tag.
> > prev = " Still me! A Finger Pointing#Previous says, "Still me!"
Quitting
quit
A fork can quit at any time by using the quit
command.
> > demo = quit A Finger Pointing#Demo quits.
Alternatively, you can use quit 1
, bubbling up instead of merging down. This teleports you to the fork before they quit.
> > demo = quit 1 A Finger Pointing bubbles up to #Demo.
Memory Management
If you want to store a memory, you can write memo <text>
.
> memo May Then My Name thinks dandelions smell like muffins. Memory saved.
You can look up a list of stored memories with memo
.
> memo 280+51.90: May Then My Name thinks dandelions smell like muffins.
Individuation
The best way to represent an individuated fork is to create a new character. If you simply rename them or make a puppet from scratch, their forks will technically be your direct up-trees, inheriting none of their properties. This is because only one generation of forks is represented under the hood; forks of forks are flattened down. Roleplay is the means by which more diverse clade structures are expressed.