Jump to content

Quitting: Difference between revisions

m
Category
(Initial commit.)
 
m (Category)
 
Line 4: Line 4:


Although quitting is usually instantaneous, the System was not built for death. In the event that quitting would result in the loss of unique memories, such as because the quitting instance is the last extant instance of a cladist, [[the Dreamer]] bridles against the intent to quit, resulting in a visceral sensation of inhibition. In some cases, it may take many days of meditation to push through this obstacle before quitting, particularly for old cladists. As a result of this pressure, accidental death as a result of quitting is unlikely.
Although quitting is usually instantaneous, the System was not built for death. In the event that quitting would result in the loss of unique memories, such as because the quitting instance is the last extant instance of a cladist, [[the Dreamer]] bridles against the intent to quit, resulting in a visceral sensation of inhibition. In some cases, it may take many days of meditation to push through this obstacle before quitting, particularly for old cladists. As a result of this pressure, accidental death as a result of quitting is unlikely.
[[Category:Mechanics]]