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So! You heard someone talking about Post-Self, or perhaps you ran into a cladist on [https://wolfery.com Wolfery], or maybe you just stumbled across the site somewhere. What ''is'' it, though? Here is a very short primer on the basics of the setting, its mechanics, and some of the characters.
So! You heard someone talking about [https://post-self.ink Post-Self], or perhaps you ran into a [[cladist]] on [https://wolfery.com Wolfery], or maybe you just stumbled across the site somewhere. What ''is'' it, though? Here is a very short primer on the basics of the setting, its mechanics, and some of the characters.


'''Note:''' The rest of this wiki contains many spoilers. While pages will be linked out from here, those pages may spoil some of the canon works. If that's something you're concerned about, you may not want to click around too much.
'''Note:''' The rest of this wiki contains many spoilers. While pages will be linked out from here, those pages may spoil some of the canon works. If that's something you're concerned about, you may not want to click around too much.
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* ''[https://qoheleth.post-self.ink/gallery-exhibition Gallery Exhibition: A Love Story]'' is a novella/Twine game that does a good job of explaining the mechanics of the world
* ''[https://qoheleth.post-self.ink/gallery-exhibition Gallery Exhibition: A Love Story]'' is a novella/Twine game that does a good job of explaining the mechanics of the world
* [https://post-self.ink/stories/opportunity-paralysis "Opportunity Paralysis"] is a short story that explores more of the social aspects of the world
* [https://post-self.ink/stories/opportunity-paralysis "Opportunity Paralysis"] is a short story that explores more of the social aspects of the world
* ''[https://qoheleth.post-self.ink Qoheleth]'' or ''[https://toledot.post-self.ink Toledot]'' are the two possible entry points to the Post-Self cycle novels (''Qoheleth'' is a prequel, essentially).
* ''[https://qoheleth.post-self.ink Qoheleth]'' or ''[https://toledot.post-self.ink Toledot]'' are the two possible entry points to the Post-Self cycle novels (''Qoheleth'' is a prequel, essentially)


== Okay, but what ''is'' Post-Self? ==
== Okay, but what ''is'' Post-Self? ==
Post-Self is a science fiction setting involving uploaded consciousnesses residing the rather opaquely named System. It's an open setting, meaning that anyone can create content within it, though the canon is loosely managed in order to keep it consistent.
Post-Self is a science fiction setting involving [[Uploading|uploaded]] consciousnesses residing the rather opaquely named [[The System|System]]. It's an open setting, meaning that anyone can create content within it, though the canon is loosely managed in order to keep it consistent.


=== Uploading ===
=== Uploading ===
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=== Cladists ===
=== Cladists ===
Individuals on the System are known as cladists. This stems from the fact that individuals can create copies of themselves, and those copies can go on to create copies of themselves, and so on. This leads to a branching tree of individuals, or a clade.
Individuals on the System are known as cladists. This stems from the fact that individuals can create copies of themselves, and those copies can go on to create copies of themselves, and so on. This leads to a branching tree of individuals, or a [[clade]].


'Cladist' refers to both the original upload and any of their numerous copies, and debates about whether or not cladists are still human are a perennial activity.
'Cladist' refers to both the original upload and any of their numerous copies, and debates about whether or not cladists are still human are a perennial activity.
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=== Forking ===
=== Forking ===
[[File:Dear forking.png|thumb|Art by Iris Jay]]
[[File:Dear forking.png|thumb|Art by Iris Jay]]
The act of a cladist creating a copy of themself is called 'forking', as in a fork in the road or forking a source code repository. This new copy is a complete person. They have their own will and drive to continue living and everything. This is ''not'' a hive mind thing: both the original and the copy are true individuals.
The act of a cladist creating a copy of themself is called '[[forking]]', as in a fork in the road or forking a source code repository. This new copy is a complete person. They have their own will and drive to continue living and everything. This is ''not'' a hive mind thing: both the original and the copy are true individuals.


That said, this new copy (often called a 'fork' or an 'instance') is, at the moment of forking, the same as the original cladist (called the down-tree instance, because they're closer to the root). After all, that cladist was one person, right? They're just now two! That means that they're created thinking the same sorts of things and sharing the same ideals. Over time, however, they'll start to individuate, learning to appreciate their own things based on the separate experiences that they have.
That said, this new copy (often called a 'fork' or an 'instance') is, at the moment of forking, the same as the original cladist (called the down-tree instance, because they're closer to the root). After all, that cladist was one person, right? They're just now two! That means that they're created thinking the same sorts of things and sharing the same ideals. Over time, however, they'll start to individuate, learning to appreciate their own things based on the separate experiences that they have.
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==== A note on those memories ====
==== A note on those memories ====
One unforeseen consequence of living in a giant computer is the inability to forget. This can start to cause problems as one gets older. And older and older and older...because one is functionally immortal. Even though those memories can be organized, or even storied away in imaginary bins called exocortices to be remembered on demand, the fact that they keep piling up is both a boon and a bane. It's a boon because now, suddenly, you can remember everything! No more forgetting names, no more losing track of items. It's a bane, though, because that can get kind of maddening for your average 300 year old.
One unforeseen consequence of living in a giant computer is the inability to forget. This can start to cause problems as one gets older. And older and older and older...because one is functionally immortal. Even though those memories can be organized, or even storied away in imaginary bins called [[Exocortex|exocortices]] to be remembered on demand, the fact that they keep piling up is both a boon and a bane. It's a boon because now, suddenly, you can remember everything! No more forgetting names, no more losing track of items. It's a bane, though, because that can get kind of maddening for your average 300 year old.


== Aha! But who lives there? ==
== Aha! But who lives there? ==
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=== Why are there so many skunks? ===
=== Why are there so many skunks? ===
If you've seen cladists out and about, the chances are good that you've seen some skunks among their number, usually with long, poetic names. This is due largely to the canon works in the Post-Self cycle — ''Qoheleth'', ''Toledot'', ''Nevi'im'', and ''Mitzvot'' (and, soon, ''Motes Played'') — which feature anthropomorphic skunks heavily. Several folks have adopted these skunks as headmates or characters for roleplaying.
If you've seen cladists out and about, the chances are good that you've seen some skunks among their number, usually with long, poetic names. This is due largely to the canon works in the Post-Self cycle — ''[[Qoheleth]]'', ''[[Toledot]]'', ''[[Nevi'im]]'', and ''[[Mitzvot]]'' (and, soon, ''[[Motes Played]]'') — which feature anthropomorphic skunks heavily. Several folks have adopted these skunks as headmates or characters for roleplaying.


== And now, in more detail... ==
== And now, in more detail... ==
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==== Creating ====
==== Creating ====
For instance, they can create just about anything they can dream up. This isn't as easy as it sounds, of course; it takes skill to get good at dreaming up very specific things such as strawberries or cars or a pencil.
For instance, they can [[Construct artistry|create]] just about anything they can dream up. This isn't as easy as it sounds, of course; it takes skill to get good at dreaming up very specific things such as strawberries or cars or a pencil.


They can also create sims. These are the locations where they live out their lives. These can be everything from a studio apartment to an entire city. They can be private or public. They can be ornate and finely detailed natural settings or they can be plain gray cubes of space.
They can also create [[Sim artistry|sims]]. These are the locations where they live out their lives. These can be everything from a studio apartment to an entire city. They can be private or public. They can be ornate and finely detailed natural settings or they can be plain gray cubes of space.


===== Crashing =====
===== Crashing =====
Occasionally, something will happen and a cladist will crash. This is usually not too big of a deal, as it can be sorted out by a systech and the cladist brought back to life.
Occasionally, something will happen and a cladist will [[crash]]. This is usually not too big of a deal, as it can be sorted out by a [[systech]] and the cladist brought back to life.


==== CPV ====
==== CPV ====
Contraproprioceptive virus is the only way to kill a cladist. It disrupts their sense of their body and induces a crash, from which one cannot recover. This was patched out in 2401.
Contraproprioceptive virus is the only way to kill a cladist. It disrupts their sense of their body and induces a crash, from which one cannot recover. This was [[The Century Attack|patched out]] in 2401.


==== Sensoria ====
==== Sensoria ====
Cladists engage with the world with all of the same senses that we have. These are lumped together into a sensorium. One of the benefits they have is the ability to share some or all of these senses with another cladist via a sensorium message. If you want to show your friend what you're looking at, send them a sensorium message to share your vision. Some sims even mess with your sensoria (consensually, of course) to change the way that you see things or how things feel.
Cladists engage with the world with all of the same senses that we have. These are lumped together into a [[sensorium]]. One of the benefits they have is the ability to share some or all of these senses with another cladist via a [[sensorium message]]. If you want to show your friend what you're looking at, send them a sensorium message to share your vision. Some sims even mess with your sensoria (consensually, of course) to change the way that you see things or how things feel.


==== The perisystem architecture ====
==== The perisystem architecture ====
There are some tools included in the System itself in what is called the perisystem architecture.
There are some tools included in the System itself in what is called the perisystem architecture.


All of those creations listed above, and even some of these experiences, can be shared publicly on the exchange. This was originally a marketplace where one bought and sold such things with Reputation, a currency put in place in the early days when System capacity needed closer management, though this has since become almost a non-issue.
All of those creations listed above, and even some of these experiences, can be shared publicly on the [[The reputation exchange|exchange]]. This was originally a marketplace where one bought and sold such things with Reputation, a currency put in place in the early days when System capacity needed closer management, though this has since become almost a non-issue.


There are also feeds which one can use to share information, news, stories, all sorts of things! Think of these (loosely) like subreddits.
There are also [[feeds]] which one can use to share information, news, stories, all sorts of things! Think of these (loosely) like subreddits.


The perisystem also contains the clade listing. Privacy was an important consideration from the founding of the System, so one cannot simply look up any old cladist and find out everything about them without being granted permission.
The perisystem also contains the clade listing. [[Privacy on the System|Privacy]] was an important consideration from the founding of the System, so one cannot simply look up any old cladist and find out everything about them without being granted permission.


Finally, it just plain stores information. Things like libraries are essentially locations to go engage with, access, manipulate, or otherwise play with the information that is always available.
Finally, it just plain stores information. Things like libraries are essentially locations to go engage with, access, manipulate, or otherwise play with the information that is always available.
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=== Notable clades and individuals ===
=== Notable clades and individuals ===
You'll probably see the Ode clade mentioned quite a bit (notably [[May Then My Name|May Then My Name Die With Me]], [[True Name|The Only Time I Know My True Name Is When I Dream]], and [[Dear|Dear, Also, The Tree That Was Felled]]). This clade is at the center of many events in the Post-Self Cycle, and played a large role in the System becoming what it is. You may also hear about the Bălan clade, which has found itself entangled both professionally and romantically with the Odists. Other names you might hear are [[the Jonas clade]], [[Debarre]], and [[AwDae|AwDae/RJ]].
You'll probably see [[the Ode clade]] mentioned quite a bit (notably [[May Then My Name|May Then My Name Die With Me]], [[True Name|The Only Time I Know My True Name Is When I Dream]], and [[Dear|Dear, Also, The Tree That Was Felled]]). This clade is at the center of many events in the Post-Self Cycle, and played a large role in the System becoming what it is. You may also hear about [[the Bălan clade]], which has found itself entangled both professionally and romantically with the Odists. Other names you might hear are [[the Jonas clade]], [[Debarre]], and [[AwDae|AwDae/RJ]].


=== Some societal topics ===
=== Some societal topics ===