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Fireheart& (talk | contribs) m (Add a reference to "peri".) |
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* You can check for public sims with <code>sims</code> and then get to them by typing their name (<code>square</code> is a good one to try) | * You can check for public sims with <code>sims</code> and then get to them by typing their name (<code>square</code> is a good one to try) | ||
* Most sims should have a <code><u>B</u>ack</code> or <code><u>O</u>ut</code> exit | * Most sims should have a <code><u>B</u>ack</code> or <code><u>O</u>ut</code> exit | ||
* You can offer to bring others to you with the call command, or ask to join them with the <code>join</code> command | * You can offer to bring others to you with the <code>call</code> command, or ask to join them with the <code>join</code> command | ||
* You can look at the room with <code>look</code> with no name after it | * You can look at the room with <code>look</code> with no name after it | ||
* You can see who is in the room with <code>lwho</code> | * You can see who is in the room with <code>lwho</code> | ||
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* You can speak with the <code>say</code> command, or by starting the line with <code>"</code> | * You can speak with the <code>say</code> command, or by starting the line with <code>"</code> | ||
* You can perform an action with the <code>pose</code> command, or by starting the line with <code>: | * You can perform an action with the <code>pose</code> command, or by starting the line with <code>:</code>. This will insert a space between your name and the action. If you do not want that (as with 's), <code>;</code> without a space after it is the one you want. | ||
* You can speak privately to someone in the same room as you with <code>whisper</code> or <code>wh</code> | * You can speak privately to someone in the same room as you with <code>whisper</code> or <code>wh</code> | ||
* You can speak privately to someone not in the same room as you with <code>page</code> or <code>p</code> | * You can speak privately to someone not in the same room as you with <code>page</code> or <code>p</code> | ||
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* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it's a lot. Mostly, it is contained in square brackets, so keep that in mind | * Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it's a lot. Mostly, it is contained in square brackets, so keep that in mind | ||
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like <code>[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.</code> which will hopefully produce something like <code>They have | * One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like <code>[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.</code> which will hopefully produce something like <code>They have they / them pronouns.</code> | ||
* Check [[Talk:MUCK commands]] for some handy samples folks have made. | * Check [[Talk:MUCK commands]] for some handy samples folks have made. |