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	<id>http://wiki.post-self.ink:80/current/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fireheart%26</id>
	<title>Post-Self - User contributions [en]</title>
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	<updated>2026-05-24T07:41:13Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Scout&amp;diff=1980</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Scout&amp;diff=1980"/>
		<updated>2024-11-10T05:32:11Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Fix links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Scout side.png|alt=Side view of Scout, a golden-brown dog|thumb|Scout]]&lt;br /&gt;
The &#039;&#039;&#039;Scout&#039;&#039;&#039;s are a sub-clade of [[User:Tomash]]&#039;s. They are non-anthropomorphic (aka dog-shaped) dogs who wander the Systems and try to live as dogs as best they can. They have a secondary purpose, the Job, which is to keep an eye out for situations where Tomash&#039;s (or some other systech&#039;s) intervention might be needed and to summon help.&lt;br /&gt;
&lt;br /&gt;
Most Scouts conclude their time as a dog after a few years or a decade or two and then &amp;quot;go home&amp;quot;, merging back with Tomash to be incorporated into the sea of memories that form future Scouts. Some instead elect to &amp;quot;chase rabbits&amp;quot;, entirely giving in to the desire to be an animal, and still others simply remain themselves for a long time.&lt;br /&gt;
&lt;br /&gt;
The Scouts generally use he/it pronouns.&lt;br /&gt;
&lt;br /&gt;
Like many dogs, the Scouts enjoy food, especially people food.&lt;br /&gt;
&lt;br /&gt;
There were a few hundred extant Scout instances on [[Lagrange]] around {{Systime|2400}}. Smaller (but not by much) populations exist on [[Convergence]] and [[Pollux]].&lt;br /&gt;
&lt;br /&gt;
== Scout Chasing Rabbits ==&lt;br /&gt;
&lt;br /&gt;
The dog known to the rest of its pack as Scout Chasing Rabbits (and to system records as a zero-width joiner or □) is a fork who, as seen in the Rabbit-Chaser section of &#039;&#039;[[Idumea]]&#039;&#039; (adapted from [https://archiveofourown.org/works/52152946 &amp;quot;Chasing Rabbits&amp;quot;]), fully committed to being a dog out in the woods somewhere. It was an part of an earlier attempt at creating the Scouts and did not have the same sense of the Job that most Scouts do, which led it to abandon post-humanity entirely.&lt;br /&gt;
&lt;br /&gt;
It seems to be having a good time.&lt;br /&gt;
&lt;br /&gt;
== Usability ==&lt;br /&gt;
&lt;br /&gt;
You are welcome, no, encourages, to put a Scout anywhere you think there could be one. Ask [[User:Tomash]] for a look if you have concerns about how the Scouts are portrayed.&lt;br /&gt;
&lt;br /&gt;
== Naming convention ==&lt;br /&gt;
&lt;br /&gt;
Scouts are generally numbered sequentially when they come into being, that is, while they are puppies. In that stage, they wander the System looking for a place (or people) to settle down, ideally one where they might be useful for the Job sometimes.&lt;br /&gt;
&lt;br /&gt;
If multiple Scouts live in the same place, they use ordinal prefixes to distinguish between simultaneous Scout instances (for example, because there was already Scout Behind Coffeeshops, the next Scout to wander around the [[Infinite Cafe]] would be 2nd Scout Behind Coffeeshops) and Roman numeral suffixes to distinguish generations of Scouts that live in the same place (for example, there is both a Scout At The Party III and a Scout At The Party V).&lt;br /&gt;
&lt;br /&gt;
These systems can be combined - 2nd Scout Behind Coffeeshops II would be the second Scout who needed to be 2nd Scout Behind Coffeeshops. &lt;br /&gt;
&lt;br /&gt;
== Table of Scouts ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &amp;quot;List of Scouts and their appearances&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name(s) !! Location !! Timeframe !! Source material !! Notes&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Scout Chasing Rabbits&lt;br /&gt;
* □&lt;br /&gt;
| unnamed woods || || [https://archiveofourown.org/works/52152946 &amp;quot;Chasing Rabbits&amp;quot;] &amp;lt;br /&amp;gt; &#039;&#039;[[Idumea]]&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout Among Weird Skunks With Good Kettlecorn || Au Lieu Du Rêve (usually by the kettlecorn) || {{Systime|2403}} || &#039;&#039;[[Idumea]]&#039;&#039; || aka The Dog&lt;br /&gt;
|-&lt;br /&gt;
| Scout By The Washes-Away-Paintings Beach || [[The Bay Of Colors]] ||&lt;br /&gt;
|&lt;br /&gt;
* https://archiveofourown.org/works/52286332&lt;br /&gt;
* [https://archiveofourown.org/works/57201697 &amp;quot;Hunting Dogs&amp;quot;]&lt;br /&gt;
|-&lt;br /&gt;
| Scout At The Party III || a The Party || {{Systime|2325}} || [https://post-self.ink/stories/the-party/ &amp;quot;The party&amp;quot;] ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout At The Party V || a The Party || {{Systime|2401}} || The Party Ch. 2 ||&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* Scout 62&lt;br /&gt;
* Scout With Skelly&lt;br /&gt;
| adopted by Skelly || || &amp;quot;Adoption&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout Behind Coffeeshops&lt;br /&gt;
| rowspan=4 | Infinite Cafe&lt;br /&gt;
| || [https://post-self.dreamwidth.org/1866.html &amp;quot;Behind Coffeeshops&amp;quot;] ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout Behind Coffeeshops II || 2300s || &amp;quot;Hunting Dogs&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| 2nd Scout Behind Coffeeshops II || {{Systime|2401}} || &amp;quot;Arise to Oath and Office&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Scout Behind Coffeeshops VI || died in Century Attack || Discord notes || (aka Older Coffee)&lt;br /&gt;
|-&lt;br /&gt;
| Scout Under The Dispatch Desk || SERG response sim || || &amp;quot;Hunting Dogs&amp;quot; ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout In Springfield Village Square || Springfield Village Square&lt;br /&gt;
| rowspan=4 | {{Systime|2401}}&lt;br /&gt;
| rowspan=4 | [https://archiveofourown.org/works/53807779 &amp;quot;Arise to Oath and Office&amp;quot;]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scout With John Doe || ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout On Platform 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout In Central Park || ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout Before Monastery Gates || top of a mountain&lt;br /&gt;
| rowspan=4 | died in Century Attack&lt;br /&gt;
| rowspan=4 | Discord notes&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scout With Light-Blue-Green || a RGB clade member ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout Among Dragon-Hunters || some fantasy sim ||&lt;br /&gt;
|-&lt;br /&gt;
| Scout 528 || N/A ||&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=User:Tomash&amp;diff=1979</id>
		<title>User:Tomash</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=User:Tomash&amp;diff=1979"/>
		<updated>2024-11-10T05:31:09Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Fireheart&amp;amp; moved page Tomash to User:Tomash without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Tomash-systech-coffee-leak.png|alt=Art of Tomash, a golden-brown anthro dog, wearing a &amp;quot;perisystem technician, do not pet&amp;quot; vest, running towards an emergency|thumb|Tomash in his systech vest]]&lt;br /&gt;
&#039;&#039;&#039;Tomash&#039;&#039;&#039; is both a Post-Self author and a [[Perisystem technician|systech]] within the universe.&lt;br /&gt;
&lt;br /&gt;
He uses he/him pronouns.&lt;br /&gt;
&lt;br /&gt;
== Work ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m a contributor to &#039;&#039;[[Marsh]]&#039;&#039; (where I wrote the short story &amp;quot;Sentences&amp;quot;) and to &#039;&#039;[[Idumea]]&#039;&#039;, where I wrote the sections featuring [[The Dog|Scout]] and [[The Rabbit-Chaser|Scout]].&lt;br /&gt;
&lt;br /&gt;
I&#039;ve also written various short-form pieces. Many of those can be found on [https://archiveofourown.org/users/Tomash/pseuds/Tomash/works?fandom_id=103322557 Archive of Our Own (AO3)] or on my [https://tomash3.dreamwidth.org/ Dreamwidth].&lt;br /&gt;
&lt;br /&gt;
== In-universe ==&lt;br /&gt;
&lt;br /&gt;
Tomash is an anthropomorphic dog and a [[perisystem technician]]. He often works with the [[System Emergency Response Group]] to help people out, especially in cases where the mechanics and physics of the System have gotten them (or someone else) into a pickle they can&#039;t get themselves out of.&lt;br /&gt;
&lt;br /&gt;
He has, after much practice, forked off a sub-clade, the [[Scout|Scouts]]. These are non-anthropomorphic dogs who settle around the System and keep an eye on things, while mainly just being dogs.&lt;br /&gt;
&lt;br /&gt;
He appears in [https://post-self.ink/stories/coffee-leak/ &amp;quot;Coffee Leak&amp;quot;], where he helps someone new to the System who just wanted to reheat their coffee, in [https://post-self.dreamwidth.org/3289.html &amp;quot;Abandoned Highway&amp;quot;] where he has a road to straighten out, and in [https://archiveofourown.org/works/57201697 &amp;quot;Hunting Dogs&amp;quot;] where he sends someone on a quest.&lt;br /&gt;
&lt;br /&gt;
He, through asking the Scouts fork back into versions of himself, appears in [https://archiveofourown.org/works/53807779 &amp;quot;Arise to Oath and Office&amp;quot;], which was used as promotional material for &#039;&#039;[[Marsh]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tomash&#039;s upload date is unspecified, but he was sworn in as a systech at some point between {{Systime|2190}} and {{Systime|2259}}.&lt;br /&gt;
&lt;br /&gt;
Aside from systech work, Tomash has been known to enjoy games (including puzzles and factory-making sims), role-playing, and reading ... and walks, of course.&lt;br /&gt;
&lt;br /&gt;
Tomash sent a fork to [[Castor]] and [[Pollux]] while remaining on [[Lagrange]].&lt;br /&gt;
&lt;br /&gt;
=== Availability ===&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to write your own story where Tomash (the character) appears, please run it past Tomash (the author) before widely disseminating it so he can give it a once-over.&lt;br /&gt;
&lt;br /&gt;
=== Systech oath ===&lt;br /&gt;
&lt;br /&gt;
(Since it seemed worth recording)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
I, Tomash of my own clade, for myself and any future up-tree instances who maintain my rights, do swear before you to faithfully serve this System as a perisystem technician. I shall execute the duties of that office to the best of my ability. I shall use my technician&#039;s rights, powers, and authorities only for the good of the System and its people, forsaking private gain and partiality. I shall, to the extent I reasonably can, defend the functionality of the System against all defects and threats, both internal and external. I shall similarly endeavor to protect and preserve the individual freedoms granted to all people upon the System, and to use my office to render aid to those people as needed.&lt;br /&gt;
&lt;br /&gt;
And should I forsake this oath and pervert my office, let me suffer what consequences the System and its people deem appropriate.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Creators]] [[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=User:Fireheart%26&amp;diff=1978</id>
		<title>User:Fireheart&amp;</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=User:Fireheart%26&amp;diff=1978"/>
		<updated>2024-11-10T05:30:43Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Changed redirect target from The Lament to User:The Lament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:The Lament]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=User:The_Lament&amp;diff=1977</id>
		<title>User:The Lament</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=User:The_Lament&amp;diff=1977"/>
		<updated>2024-11-10T05:30:07Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Fireheart&amp;amp; moved page The Lament to User:The Lament without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lament&#039;&#039;&#039; is a creator in [[the Post-Self community]]. Ey helps out with [https://makyo.io/ps-discord the Discord] and [[MUCK|the Post-Self MUCK]].&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[[Wrigglings Toward]]&amp;quot; as True Name of The Lament ([https://post-self.ink/stories/wrigglings-toward read])&lt;br /&gt;
* Co-author:&lt;br /&gt;
** &#039;&#039;[[Motes Played]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &#039;&#039;[[Marsh]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &#039;&#039;[[Idumea]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &amp;quot;[[Prophecies]]&amp;quot; as No Longer Myself of The Lament ([https://post-self.ink/stories/prophecies read])&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://hamratza.dreamwidth.org/ Hamratza on Dreamwidth]&lt;br /&gt;
* [https://www.furaffinity.net/user/samsterious Samsterious on FurAffinity]&lt;br /&gt;
* [https://awoo.space/web/@SamIO SamIO on Awoo.Space]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creators]]&lt;br /&gt;
[[Category:Post-Self Induced Skunk Syndrome]]&lt;br /&gt;
[[Category:Helpers]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=User:The_Lament&amp;diff=1969</id>
		<title>User:The Lament</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=User:The_Lament&amp;diff=1969"/>
		<updated>2024-10-25T19:39:45Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Pronoun grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lament&#039;&#039;&#039; is a creator in [[the Post-Self community]]. Ey helps out with [https://makyo.io/ps-discord the Discord] and [[MUCK|the Post-Self MUCK]].&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[[Wrigglings Toward]]&amp;quot; as True Name of The Lament ([https://post-self.ink/stories/wrigglings-toward read])&lt;br /&gt;
* Co-author:&lt;br /&gt;
** &#039;&#039;[[Motes Played]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &#039;&#039;[[Marsh]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &#039;&#039;[[Idumea]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &amp;quot;[[Prophecies]]&amp;quot; as No Longer Myself of The Lament ([https://post-self.ink/stories/prophecies read])&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://hamratza.dreamwidth.org/ Hamratza on Dreamwidth]&lt;br /&gt;
* [https://www.furaffinity.net/user/samsterious Samsterious on FurAffinity]&lt;br /&gt;
* [https://awoo.space/web/@SamIO SamIO on Awoo.Space]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creators]]&lt;br /&gt;
[[Category:Post-Self Induced Skunk Syndrome]]&lt;br /&gt;
[[Category:Helpers]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=User:The_Lament&amp;diff=1966</id>
		<title>User:The Lament</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=User:The_Lament&amp;diff=1966"/>
		<updated>2024-10-19T15:19:29Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Update links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Lament&#039;&#039;&#039; is a creator in [[the Post-Self community]]. Ey help out with [https://makyo.io/ps-discord the Discord] and [[MUCK|the Post-Self MUCK]].&lt;br /&gt;
&lt;br /&gt;
== Works ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[[Wrigglings Toward]]&amp;quot; as True Name of The Lament ([https://post-self.ink/stories/wrigglings-toward read])&lt;br /&gt;
* Co-author:&lt;br /&gt;
** &#039;&#039;[[Motes Played]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &#039;&#039;[[Marsh]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &#039;&#039;[[Idumea]]&#039;&#039; as Samantha Yule Fireheart&lt;br /&gt;
** &amp;quot;[[Prophecies]]&amp;quot; as No Longer Myself of The Lament ([https://post-self.ink/stories/prophecies read])&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [https://hamratza.dreamwidth.org/ Hamratza on Dreamwidth]&lt;br /&gt;
* [https://www.furaffinity.net/user/samsterious Samsterious on FurAffinity]&lt;br /&gt;
* [https://awoo.space/web/@SamIO SamIO on Awoo.Space]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creators]]&lt;br /&gt;
[[Category:Post-Self Induced Skunk Syndrome]]&lt;br /&gt;
[[Category:Helpers]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Wolfery&amp;diff=1833</id>
		<title>Wolfery</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Wolfery&amp;diff=1833"/>
		<updated>2024-03-24T21:42:23Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Spellcheck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[https://wolfery.com Wolfery]&#039;&#039;&#039; is a roleplaying space taking the form of a MUCK which is accessed via the browser. The setting is known as The Rift, a confluence of various universes in one place due to a disruption in space-time. As such, characters from many different worlds have found themselves there, and while some are able to return home, many are not.&lt;br /&gt;
&lt;br /&gt;
Several cladists have found themselves in this setting after the events of [[the Century Attack]], including many [[The Ode clade|Odists]]. In addition, an instance of [[True Name]] exists in The Rift after having been assassinated by [[Zacharias]] at [[Jonas Prime|Jonas]]&#039;s behest. Cladists retain the ability to fork and merge, create various objects, and send sensorium messages, though these are described as dreamy and a bit uncomfortable. Missing is anything to do with the perisystem architecture: no ACLs, no sims, no reputation, no libraries, and, notably, no eternal memory or exocortices. This leads to much difficulty in recalling things in enough detail to create accurate objects or remember data such as texts. Additionally, as no [[systech]] tools are available, [[Crashing|crashed]] or unconscious instances may not be kicked into [[forking]], and death is real and permanent.&lt;br /&gt;
&lt;br /&gt;
We welcome you to come join us in playing out the (non-canon or protocanon) lives of cladists in a setting outside the System!&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1832</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1832"/>
		<updated>2024-03-05T19:39:55Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: SSL update.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*s] such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to dynamically modify the presentation of these things. Many players just jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
The Post-Self setting was designed to reflect many of the mechanics of MUCKs, mirroring common organizational structures such as realms (sub-areas with local administration) or [[starter sims]] and actions such as &amp;lt;code&amp;gt;sweep&amp;lt;/code&amp;gt;ing people from [[sims]] or &amp;lt;code&amp;gt;morph&amp;lt;/code&amp;gt;ing oneself into alternate appearances.&lt;br /&gt;
&lt;br /&gt;
You can find a short list of some of the features and commands of the Post-Self MUCK in particular [[MUCK commands|here]]. You do not need to know tons of lore to join us! All you need to know you can learn in [[What is Post-Self?]] and [[No-Spoiler Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Connection Info ==&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Enable &amp;lt;code&amp;gt;Use TLS (SSL)&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;margin-top: 0.5rem; font-weight: bold;&amp;quot;&amp;gt;[[MUCK:Communication|MUCK Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| Quickstart&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
If for some reason you cannot use SSL, you can connect via port &amp;lt;code&amp;gt;4202&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1748</id>
		<title>MUCK:Communication</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1748"/>
		<updated>2024-02-20T17:17:36Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Update for colon consistency.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Communication • [[MUCK:Getting Around|Getting Around]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide includes broad-strokes instructions about a variety of commands, which you can look up in-game via `help &amp;lt;command&amp;gt;`. You can also find a list of available commands with `help commands` and `help post-self commands`. If you are struggling to figure something out, please ping the `@MUCK Guide` role in [[The_Post-Self_community|the Discord server]].&lt;br /&gt;
&lt;br /&gt;
Commands sent to the MUCK are usually not shown to others. In order to speak, you must actually send a command instructing the server to send a message to others.&lt;br /&gt;
&lt;br /&gt;
== Nearby ==&lt;br /&gt;
A MU* such as this is organized into many [[MUCK:Rooms|rooms]], which have a list of characters and objects inside of them. The following commands relate to communicating to those people who exist in the same room; generally, nobody outside the room can hear you. To see which room you are in — and who is in it with you — write `look here`.&lt;br /&gt;
&lt;br /&gt;
=== Say ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`say &amp;lt;message&amp;gt;` or `&amp;quot; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`say` simply spits out some in-character dialogue, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;quot; Hello, world!&lt;br /&gt;
A Finger Pointing says, &amp;quot;Hello, world!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pose ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pose &amp;lt;action&amp;gt;` or `; &amp;lt;action&amp;gt;` or `: &amp;lt;action&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`pose` works in much the same way, except that it is displayed as an action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : waves!&lt;br /&gt;
A Finger Pointing waves!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To send an action with no space after your name, use `;` instead and omit the space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ;&#039;s glasses fall off!&lt;br /&gt;
A Finger Pointing&#039;s glasses fall off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`%R` is a special character that creates a newline. This works in nearly any command, but is particularly useful for multi-paragraph poses. If you are using [https://beipdev.github.io/BeipMU/ BeipMU], there is a configurable hotkey that automatically converts newlines (written with `Shift+Enter`) to `%R`. By default, this key combo is set to `F1`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : stands up with a sigh.%R%R&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
A Finger Pointing stands up with a sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Emit ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@emit &amp;lt;message&amp;gt;` or `\ &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@emit` allows you to send a message that does not begin with your name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; \ On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whisper ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`whisper &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `w &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`whisper` allows you to send a private message to one or more people in the same room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours = Psst!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Psst!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing): Slow Hours says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you send a whisper, the last target is saved; you can send another message to the same target by writing `w &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Here!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also send actions by starting your message with `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w : hands over a treat.&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing hands over a treat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target multiple people, separate their names with `,`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours, Motes = Hey! Come over here, you two!&lt;br /&gt;
Whisper (Slow Hours, Motes): A Finger Pointing says, &amp;quot;Hey! Come over here, you two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing, Slow Hours): Motes says, &amp;quot;Coming!&amp;quot;&lt;br /&gt;
Whisper (Motes, A Finger Pointing): Slow Hours says, &amp;quot;One moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; w Thank you!&lt;br /&gt;
Whisper (Slow Hours, Motes): Thank you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`ooc &amp;lt;message&amp;gt;` or `&#039; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`OOC` sends a message to the room marked as out-of-character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ooc brb!&lt;br /&gt;
[OOC] A Finger Pointing says, &amp;quot;brb!&amp;quot;‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ooc : returns!&lt;br /&gt;
[OOC] A Finger Pointing returns!‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remotely ==&lt;br /&gt;
&lt;br /&gt;
=== ComSys ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pub &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ComSys is a set of global channels that span the entirety of the MUCK. By default, everyone is connected to `pub`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pub Hello, everyone!&lt;br /&gt;
[Public] A Finger Pointing says, &amp;quot;Hello, everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; pub : is eager to get started.&lt;br /&gt;
[Public] A Finger Pointing is eager to get started.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get a list of available channels using `@clist`, then add yourself to one of the channels with `addcom &amp;lt;alias&amp;gt; = &amp;lt;channel&amp;gt;`. From that point on, you can send messages to that channel by writing `&amp;lt;alias&amp;gt; &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @clist&lt;br /&gt;
*** Channel       Owner           Description‌&lt;br /&gt;
P-- Odists        Slow Hours      No description.                              ‌&lt;br /&gt;
PL- Public        The Dreamer     No description.                              ‌&lt;br /&gt;
P-- Riãos         The Dreamer     No description.                              ‌&lt;br /&gt;
-- End of list of Channels --‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; addcom ode = Odists&lt;br /&gt;
Channel Odists added with alias ode.‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ode I am here!&lt;br /&gt;
[Odists] A Finger Pointing says, &amp;quot;I am here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can leave a channel with `delcom &amp;lt;alias&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; delcom ode&lt;br /&gt;
Alias ode for channel Odists deleted.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Page ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`page &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `p &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`page` works essentially the same as `whisper`, except that it works even if the recipients are in a different room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours = Coming?&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing says, &amp;quot;Coming?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sensorium (Slow Hours): Slow Hours says, &amp;quot;Yes, just a moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p : waits patiently.&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing waits patiently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can send a quick ping with `p &amp;lt;target&amp;gt; =`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mail ===&lt;br /&gt;
All of the previous commands are only useful if the characters you are interacting with are awake! If somebody has logged out, and you want to leave them a message, you will need to use `@mail`. However, this command does not work at all like the others; it is really rather involved, so this guide will focus on the basics.&lt;br /&gt;
&lt;br /&gt;
To send mail, write `@mail/quick &amp;lt;recipients&amp;gt;/&amp;lt;subject&amp;gt; = &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/quick &amp;quot;Slow Hours&amp;quot; Motes/Blockparty Invitation = My dears,%R%RYou have been invited to our seasonal blockparty!&lt;br /&gt;
MAIL: You sent your message to Slow Hours.‌&lt;br /&gt;
MAIL: You sent your message to Motes.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while logged in, you will be notified immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: You have a new message from A Finger Pointing. Subject: Blockparty Invitation‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while asleep, you will be notified when you next log in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: 1 messages in folder 0 [unnamed] (1 unread, 0 cleared).‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see the list of messages in your inbox, simply write `@mail`. The `N` on the far left indicates an u&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;read message.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail&lt;br /&gt;
–––––––––––––––––––––––––––   MAIL: Folder 0   –––––––––––––––––––––––––––––––&lt;br /&gt;
[-------] 1   (  65) From: Dry Grass              Sub: Re: Hammered Silver&lt;br /&gt;
[-------] 2   (  13) From: Beholden               Sub: Motes&#039;s Birthday?&lt;br /&gt;
[N------] 3   (  14) From: A Finger Pointing      Sub: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can read a particular message with `@mail &amp;lt;ID&amp;gt;`. The first number on the left is the message&#039;s ID.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail 3&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
3           From:  A Finger Pointing    At: Mon Feb 19 16:27:02 2404    (Conn)&lt;br /&gt;
Fldr   : 0  Status: Unread&lt;br /&gt;
To     : Slow Hours, Motes                                                            &lt;br /&gt;
Subject: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
My dears,&lt;br /&gt;
&lt;br /&gt;
You have been invited to our seasonal blockparty!&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to delete mail, you can use `@mail/clear &amp;lt;ID&amp;gt;`. It will be set `cleared`, which means it will be permanently removed from your inbox after you log out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/clear 3&lt;br /&gt;
MAIL: Msg #3 cleared.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Communication}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1747</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1747"/>
		<updated>2024-02-20T17:16:28Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Change guide link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*s] such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to dynamically modify the presentation of these things. Many players just jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
The Post-Self setting was designed to reflect many of the mechanics of MUCKs, mirroring common organizational structures such as realms (sub-areas with local administration) or [[starter sims]] and actions such as &amp;lt;code&amp;gt;sweep&amp;lt;/code&amp;gt;ing people from [[sims]] or &amp;lt;code&amp;gt;morph&amp;lt;/code&amp;gt;ing oneself into alternate appearances.&lt;br /&gt;
&lt;br /&gt;
You can find a short list of some of the features and commands of the Post-Self MUCK in particular [[MUCK commands|here]]. You do not need to know tons of lore to join us! All you need to know you can learn in [[What is Post-Self?]] and [[No-Spoiler Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Connection Info ==&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;margin-top: 0.5rem; font-weight: bold;&amp;quot;&amp;gt;[[MUCK:Communication|MUCK Guide]]&amp;lt;/center&amp;gt;&lt;br /&gt;
| Quickstart&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Forking&amp;diff=1746</id>
		<title>MUCK:Forking</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Forking&amp;diff=1746"/>
		<updated>2024-02-19T22:11:02Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;« [[MUCK:Character Setup|Character Setup]] • Forking • [[MUCK:Building New Areas|Building New Areas]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the Post-Self MUCK! Of &#039;&#039;course&#039;&#039; you can fork!&lt;br /&gt;
&lt;br /&gt;
== Command Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Creating A Fork ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`fork &amp;lt;tag&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a new fork, you could simply type `fork`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; fork&lt;br /&gt;
A Finger Pointing forks into A Finger Pointing#DA4076A1.‌&lt;br /&gt;
Default fork set to #DA4076A1.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You probably want to &#039;&#039;name&#039;&#039; your fork, however, for convenience. To do so, you can write `fork &amp;lt;tag&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; fork Demo&lt;br /&gt;
A Finger Pointing forks into A Finger Pointing#Demo.‌&lt;br /&gt;
Default fork set to #Demo.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a type of object called a [https://wiki.tinymux.org/index.php/PUPPET Puppet], which basically behaves like an extension of your character. Traditionally, these are used to represent pets or NPCs; they still can, but doing so with the `fork` command will not work very well.&lt;br /&gt;
&lt;br /&gt;
=== Controlling A Fork ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`&amp;gt; &amp;lt;tag&amp;gt; = &amp;lt;command&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the one case where you are actually supposed to type the `&amp;gt;` at the start. To control a fork, write `&amp;gt; &amp;lt;command&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; : waves!&lt;br /&gt;
A Finger Pointing#Demo waves!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to control a fork other than the last one you controlled, write `&amp;gt; &amp;lt;tag&amp;gt; = &amp;lt;command&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; Previous = &amp;quot; Hello, #Demo.&lt;br /&gt;
A Finger Pointing#Previous says, &amp;quot;Hello, #Demo.&amp;quot;&lt;br /&gt;
Default fork set to #Previous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also write an abbreviated version of the fork&#039;s tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; prev = &amp;quot; Still me!&lt;br /&gt;
A Finger Pointing#Previous says, &amp;quot;Still me!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quitting ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`quit`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fork can quit at any time by using the `quit` command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; demo = quit&lt;br /&gt;
A Finger Pointing#Demo quits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use `quit 1`, bubbling up instead of merging down. This teleports you to the fork before they quit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; demo = quit 1&lt;br /&gt;
A Finger Pointing bubbles up to #Demo.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Memory Management ===&lt;br /&gt;
If you want to store a memory, you can write `memo &amp;lt;text&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; memo May Then My Name thinks dandelions smell like muffins.&lt;br /&gt;
Memory saved.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can look up a list of stored memories with `memo`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; memo&lt;br /&gt;
280+51.90: May Then My Name thinks dandelions smell like muffins.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Individuation ==&lt;br /&gt;
The best way to represent an individuated fork is to create a new character. If you simply rename them or make a puppet from scratch, their forks will technically be your direct up-trees, inheriting none of their properties. This is because only one generation of forks is represented under the hood; forks of forks are flattened down. Roleplay is the means by which more diverse clade structures are expressed.&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Forking}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Forking&amp;diff=1745</id>
		<title>MUCK:Forking</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Forking&amp;diff=1745"/>
		<updated>2024-02-19T22:07:52Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Commit to the bit, initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;« [[MUCK:Character Setup|Character Setup]] • Forking • [[MUCK:Building New Areas|Building New Areas]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This is the Post-Self MUCK! Of &#039;&#039;course&#039;&#039; you can fork!&lt;br /&gt;
&lt;br /&gt;
== Command Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Creating A Fork ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`fork &amp;lt;tag&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a new fork, you could simply type `fork`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; fork&lt;br /&gt;
A Finger Pointing forks into A Finger Pointing#DA4076A1.‌&lt;br /&gt;
Default fork set to #DA4076A1.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You probably want to &#039;&#039;name&#039;&#039; you fork, however, for convenience. To do so, you can write `fork &amp;lt;tag&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; fork Demo&lt;br /&gt;
A Finger Pointing forks into A Finger Pointing#Demo.‌&lt;br /&gt;
Default fork set to #Demo.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This creates a type of object called a [https://wiki.tinymux.org/index.php/PUPPET Puppet], which basically behaves like an extension of your character. Traditionally, these are used to represent pets or NPCs; they still can, but doing so with the `fork` command will not work very well.&lt;br /&gt;
&lt;br /&gt;
=== Controlling A Fork ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`&amp;gt; &amp;lt;tag&amp;gt; = &amp;lt;command&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the one case where you are actually supposed to type the `&amp;gt;` at the start. To control a fork, write `&amp;gt; &amp;lt;command&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; : waves!&lt;br /&gt;
A Finger Pointing#Demo waves!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to control a fork other than the last one you controlled, write `&amp;gt; &amp;lt;tag&amp;gt; = &amp;lt;command&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; Previous = &amp;quot; Hello, #Demo.&lt;br /&gt;
A Finger Pointing#Previous says, &amp;quot;Hello, #Demo.&amp;quot;&lt;br /&gt;
Default fork set to #Previous.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also write an abbreviated version of the fork&#039;s tag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; prev = &amp;quot; Still me!&lt;br /&gt;
A Finger Pointing#Previous says, &amp;quot;Still me!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Quitting ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`quit`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A fork can quit at any time by using the `quit` command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; demo = quit&lt;br /&gt;
A Finger Pointing#Demo quits.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use `quit 1`, bubbling up instead of merging down. This teleports you to the fork before they quit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;gt; demo = quit 1&lt;br /&gt;
A Finger Pointing bubbles up to #Demo.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Memory Management ===&lt;br /&gt;
If you want to store a memory, you can write `memo &amp;lt;text&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; memo May Then My Name thinks dandelions smell like muffins.&lt;br /&gt;
Memory saved.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can look up a list of stored memories with `memo`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; memo&lt;br /&gt;
280+51.90: May Then My Name thinks dandelions smell like muffins.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Individuation ==&lt;br /&gt;
The best way to represent an individuated fork is to create a new character. If you simply rename them or make a puppet from scratch, their forks will technically be your direct up-trees, inheriting none of their properties. This is because only one generation of forks is represented under the hood; forks of forks are flattened down. Roleplay is the means by which more diverse clade structures are expressed.&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Forking}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Character_Setup&amp;diff=1744</id>
		<title>MUCK:Character Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Character_Setup&amp;diff=1744"/>
		<updated>2024-02-19T21:29:19Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: &amp;#039;peri&amp;#039; for Uploads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
# `@desc`ribe yourself&lt;br /&gt;
# Select your `pronouns`&lt;br /&gt;
# Choose your `@species`&lt;br /&gt;
# Set up your `peri`system record&lt;br /&gt;
| Quickstart&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;« [[MUCK:Getting Around|Getting Around]] • Character Setup • [[MUCK:Forking|Forking]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although it is sufficient to name your character, jump into the Old Town Square, and get right to roleplaying, the advantage of the [[MUCK]] environment is that it is so much more than a glorified chatbox. MU*s take place in a physical world whose contents have various interactive properties.&lt;br /&gt;
&lt;br /&gt;
== Command Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@desc me = &amp;lt;text&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@desc` allows you to describe anything you [https://wiki.tinymux.org/index.php/CONTROL control], which is what is displayed whenever someone `look`s at you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @desc me = Time Is A Finger Pointing At Itself of the Ode clade (or, preferably, A Finger &lt;br /&gt;
Pointing) is a tallish Odist with a flair for the dramatic and a wiliness about nearly everything she does.%R%RHer hair&#039;s obligate curl has been harnessed into a chic style in its own right, complementing her characteristically wicked grin.                      &lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; look me&lt;br /&gt;
A Finger Pointing(#12PXcW)‌&lt;br /&gt;
&lt;br /&gt;
Time Is A Finger Pointing At Itself of the Ode clade (or, preferably, A Finger&lt;br /&gt;
Pointing) is a tallish Odist with a flair for the dramatic and a wiliness     &lt;br /&gt;
about nearly everything she does.                                             &lt;br /&gt;
                                                                              &lt;br /&gt;
Her hair&#039;s obligate curl has been harnessed into a chic style in its own      &lt;br /&gt;
right, complementing her characteristically wicked grin.                      &lt;br /&gt;
&lt;br /&gt;
A Finger Pointing just looked at you.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pronouns &amp;lt;group&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see which pronoun groups are available by writing `pronouns`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pronouns&lt;br /&gt;
Elverson, Epicene, Fae, Feminine, Intersex, Masculine, Neuter, Plural, Singular, Spivak, and Vers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also look at the in-game documentation by writing `help pronouns`, which should offer more detail about nonbinary pronouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; help pronouns&lt;br /&gt;
PRONOUNS&lt;br /&gt;
&lt;br /&gt;
  pronouns&lt;br /&gt;
  pronouns &amp;lt;preset&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  The first form of this command displays a list of pronoun presets that you&lt;br /&gt;
  can apply to yourself.&lt;br /&gt;
&lt;br /&gt;
  The second form of this command applies &amp;lt;preset&amp;gt; to your character,&lt;br /&gt;
  and displays a test string which you can read to ensure your pronouns are set&lt;br /&gt;
  correctly.&lt;br /&gt;
&lt;br /&gt;
  SINGULAR and PLURAL are special pronoun sets that define what grammar should&lt;br /&gt;
  be used when referring to you.  It determines whether you are referred to&lt;br /&gt;
  with phrases like &amp;quot;Ve is / They is&amp;quot; or &amp;quot;Ey are / She are&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
  EPICENE is the inclusive pronoun &amp;quot;They / Them&amp;quot;.&lt;br /&gt;
  NEUTER is the object pronoun &amp;quot;It / Its&amp;quot;.&lt;br /&gt;
  ELVERSON is the neopronoun &amp;quot;Ey / Em&amp;quot;.&lt;br /&gt;
  SPIVAK is the neopronoun &amp;quot;E / Em&amp;quot;.&lt;br /&gt;
  VERS is the neopronoun &amp;quot;Ve / Ver&amp;quot;.&lt;br /&gt;
  INTERSEX is the neopronoun &amp;quot;Shi / Hir&amp;quot;.&lt;br /&gt;
  FAE is the neopronoun &amp;quot;Fae / Faer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
  Related Topics: examine, @set, post-self functions, post-self commands.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless your pronouns are specifically They / Them, you probably want to select the `singular` group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pronouns singular&lt;br /&gt;
A friend said of A Finger Pointing, &amp;quot;They was always so vibrant; their laughter was so pointedly *theirs* that you could not mistake them for anyone else. “There they goes making fun of themself again!” we would always say. “They always has the last laugh!” They is sorely missed, and as they leaves our lives, let us remember those resonant barks each time we are tickled by their memory.&amp;quot;‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can select the group that sets up the correct pronouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pronouns feminine&lt;br /&gt;
A friend said of A Finger Pointing, &amp;quot;She was always so vibrant; her laughter was so pointedly *hers* that you could not mistake her for anyone else. “There she goes making fun of herself again!” we would always say. “She always has the last laugh!” She is sorely missed, and as she leaves our lives, let us remember those resonant barks each time we are tickled by her memory.&amp;quot;‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If what you are looking for is not listed, reach out to someone with `@Manage ACLs` in the [[The Post-Self Community|Discord server]] or contact a [https://wiki.tinymux.org/index.php/Wizard Wizard] in-game.&lt;br /&gt;
&lt;br /&gt;
=== Species ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@species &amp;lt;text&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@species` is primarily shown when someone uses `lWho` to get information about the characters nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; lwho&lt;br /&gt;
Name                   Pronouns    Species                             Idle   ‌&lt;br /&gt;
A Finger Pointing      She / Her   Human                               0s&lt;br /&gt;
Loam                   Ey / Em     Human                               5m1s&lt;br /&gt;
Motes                  She / Her   Skunklet!                           8m48s  &lt;br /&gt;
Sasha                  She / Her   Cinnamon Skunk                      4m6s   ‌&lt;br /&gt;
                                 End of LWho                                  ‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can change your species by writing `@species &amp;lt;text&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @species Skunk&lt;br /&gt;
Set.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Perisystem Records ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`peri &amp;lt;field&amp;gt; = &amp;lt;text&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`peri &amp;lt;target&amp;gt;` allows you to find basic information about another cladist by name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri A Finger Pointing&lt;br /&gt;
Time Is A Finger Pointing At Itself of the Ode clade (She / Her)&lt;br /&gt;
Forked from Michelle Hadje on 0+103.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To set up your own records, you first need to find out which fields are available by writing `peri`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri&lt;br /&gt;
signifier clade origin timestamp‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can go through each one using `peri &amp;lt;field&amp;gt; = &amp;lt;text&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri signifier = Time Is A Finger Pointing At Itself&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri clade = of the Ode clade&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri origin = Michelle Hadje&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri timestamp = 0+103&lt;br /&gt;
Set.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If your `origin` field is unset, your perisystem record will change to describe you as a root instance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri origin =&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri me&lt;br /&gt;
Luísa Souto dos Riãos (Ey / Em)&lt;br /&gt;
Uploaded on -1+103.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Character Setup}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Character_Setup&amp;diff=1743</id>
		<title>MUCK:Character Setup</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Character_Setup&amp;diff=1743"/>
		<updated>2024-02-19T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Commit to the bit, initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
# `@desc`ribe yourself&lt;br /&gt;
# Select your `pronouns`&lt;br /&gt;
# Choose your `@species`&lt;br /&gt;
# Set up your `peri`system record&lt;br /&gt;
| Quickstart&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;« [[MUCK:Getting Around|Getting Around]] • Character Setup • [[MUCK:Forking|Forking]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Although it is sufficient to name your character, jump into the Old Town Square, and get right to roleplaying, the advantage of the [[MUCK]] environment is that it is so much more than a glorified chatbox. MU*s take place in a physical world whose contents have various interactive properties.&lt;br /&gt;
&lt;br /&gt;
== Command Usage ==&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@desc me = &amp;lt;text&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@desc` allows you to describe anything you [https://wiki.tinymux.org/index.php/CONTROL control], which is what is displayed whenever someone `look`s at you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @desc me = Time Is A Finger Pointing At Itself of the Ode clade (or, preferably, A Finger &lt;br /&gt;
Pointing) is a tallish Odist with a flair for the dramatic and a wiliness about nearly everything she does.%R%RHer hair&#039;s obligate curl has been harnessed into a chic style in its own right, complementing her characteristically wicked grin.                      &lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; look me&lt;br /&gt;
A Finger Pointing(#12PXcW)‌&lt;br /&gt;
&lt;br /&gt;
Time Is A Finger Pointing At Itself of the Ode clade (or, preferably, A Finger&lt;br /&gt;
Pointing) is a tallish Odist with a flair for the dramatic and a wiliness     &lt;br /&gt;
about nearly everything she does.                                             &lt;br /&gt;
                                                                              &lt;br /&gt;
Her hair&#039;s obligate curl has been harnessed into a chic style in its own      &lt;br /&gt;
right, complementing her characteristically wicked grin.                      &lt;br /&gt;
&lt;br /&gt;
A Finger Pointing just looked at you.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pronouns ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pronouns &amp;lt;group&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see which pronoun groups are available by writing `pronouns`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pronouns&lt;br /&gt;
Elverson, Epicene, Fae, Feminine, Intersex, Masculine, Neuter, Plural, Singular, Spivak, and Vers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also look at the in-game documentation by writing `help pronouns`, which should offer more detail about nonbinary pronouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; help pronouns&lt;br /&gt;
PRONOUNS&lt;br /&gt;
&lt;br /&gt;
  pronouns&lt;br /&gt;
  pronouns &amp;lt;preset&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  The first form of this command displays a list of pronoun presets that you&lt;br /&gt;
  can apply to yourself.&lt;br /&gt;
&lt;br /&gt;
  The second form of this command applies &amp;lt;preset&amp;gt; to your character,&lt;br /&gt;
  and displays a test string which you can read to ensure your pronouns are set&lt;br /&gt;
  correctly.&lt;br /&gt;
&lt;br /&gt;
  SINGULAR and PLURAL are special pronoun sets that define what grammar should&lt;br /&gt;
  be used when referring to you.  It determines whether you are referred to&lt;br /&gt;
  with phrases like &amp;quot;Ve is / They is&amp;quot; or &amp;quot;Ey are / She are&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
  EPICENE is the inclusive pronoun &amp;quot;They / Them&amp;quot;.&lt;br /&gt;
  NEUTER is the object pronoun &amp;quot;It / Its&amp;quot;.&lt;br /&gt;
  ELVERSON is the neopronoun &amp;quot;Ey / Em&amp;quot;.&lt;br /&gt;
  SPIVAK is the neopronoun &amp;quot;E / Em&amp;quot;.&lt;br /&gt;
  VERS is the neopronoun &amp;quot;Ve / Ver&amp;quot;.&lt;br /&gt;
  INTERSEX is the neopronoun &amp;quot;Shi / Hir&amp;quot;.&lt;br /&gt;
  FAE is the neopronoun &amp;quot;Fae / Faer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
  Related Topics: examine, @set, post-self functions, post-self commands.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unless your pronouns are specifically They / Them, you probably want to select the `singular` group.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pronouns singular&lt;br /&gt;
A friend said of A Finger Pointing, &amp;quot;They was always so vibrant; their laughter was so pointedly *theirs* that you could not mistake them for anyone else. “There they goes making fun of themself again!” we would always say. “They always has the last laugh!” They is sorely missed, and as they leaves our lives, let us remember those resonant barks each time we are tickled by their memory.&amp;quot;‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can select the group that sets up the correct pronouns.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pronouns feminine&lt;br /&gt;
A friend said of A Finger Pointing, &amp;quot;She was always so vibrant; her laughter was so pointedly *hers* that you could not mistake her for anyone else. “There she goes making fun of herself again!” we would always say. “She always has the last laugh!” She is sorely missed, and as she leaves our lives, let us remember those resonant barks each time we are tickled by her memory.&amp;quot;‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If what you are looking for is not listed, reach out to someone with `@Manage ACLs` in the [[The Post-Self Community|Discord server]] or contact a [https://wiki.tinymux.org/index.php/Wizard Wizard] in-game.&lt;br /&gt;
&lt;br /&gt;
=== Species ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@species &amp;lt;text&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@species` is primarily shown when someone uses `lWho` to get information about the characters nearby.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; lwho&lt;br /&gt;
Name                   Pronouns    Species                             Idle   ‌&lt;br /&gt;
A Finger Pointing      She / Her   Human                               0s&lt;br /&gt;
Loam                   Ey / Em     Human                               5m1s&lt;br /&gt;
Motes                  She / Her   Skunklet!                           8m48s  &lt;br /&gt;
Sasha                  She / Her   Cinnamon Skunk                      4m6s   ‌&lt;br /&gt;
                                 End of LWho                                  ‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can change your species by writing `@species &amp;lt;text&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @species Skunk&lt;br /&gt;
Set.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Perisystem Records ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`peri &amp;lt;field&amp;gt; = &amp;lt;text&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`peri &amp;lt;target&amp;gt;` allows you to find basic information about another cladist by name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri A Finger Pointing&lt;br /&gt;
Time Is A Finger Pointing At Itself of the Ode clade (She / Her)&lt;br /&gt;
Forked from Michelle Hadje on 0+103.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To set up your own records, you first need to find out which fields are available by writing `peri`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri&lt;br /&gt;
signifier clade origin timestamp‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then you can go through each one using `peri &amp;lt;field&amp;gt; = &amp;lt;text&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; peri signifier = Time Is A Finger Pointing At Itself&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri clade = of the Ode clade&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri origin = Michelle Hadje&lt;br /&gt;
Set.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; peri timestamp = 0+103&lt;br /&gt;
Set.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Character Setup}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Getting_Around&amp;diff=1742</id>
		<title>MUCK:Getting Around</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Getting_Around&amp;diff=1742"/>
		<updated>2024-02-19T20:03:06Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Commit to the bit, initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;« [[MUCK:Communication|Communication]] • Getting Around • [[MUCK:Character Setup|Character Setup]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Navigating the [[MUCK]] environment can seem a little daunting, especially if you are not already familiar with its layout and how to find what you are looking for.&lt;br /&gt;
&lt;br /&gt;
== Searching ==&lt;br /&gt;
First, you&#039;ll need to understand where you are in the world, and where everyone else is!&lt;br /&gt;
&lt;br /&gt;
=== Look ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`look &amp;lt;target&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can see the name, contents, and description of the location you are in, as well as find the list of visible exits by writing `look here`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; look here&lt;br /&gt;
                            ┌─── #22C7 0018 ────╖                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            │  Old Town Square  ║                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            ╘════ 280+51.74 ════╝                             ‌&lt;br /&gt;
&lt;br /&gt;
Old Town provides a bucolic view of a small town main street. The ground is   &lt;br /&gt;
paved in a herringbone pattern of red-purple bricks, and the buildings that   &lt;br /&gt;
line it are of a comfortable brick-and-concrete aesthetic that invites one to &lt;br /&gt;
explore the shops within.                                                     &lt;br /&gt;
                                                                              &lt;br /&gt;
The square itself sits at the midpoint of a pedestrian mall, a wide spot      &lt;br /&gt;
carved out into an octagonal space. At the center stands a small fountain set &lt;br /&gt;
into a shallow bowl taking up the majority of the space, the edges of which   &lt;br /&gt;
are lined with concrete benches, all facing a permanent bandstand. When the   &lt;br /&gt;
fountain is running, the water drains away into narrow channels that sink down&lt;br /&gt;
into the base of the bandstand, a perennial attraction for floating origami   &lt;br /&gt;
boats and rubber ducks during the warmer summer months.                       &lt;br /&gt;
                                                                              &lt;br /&gt;
Around the rim of this depression, several low tables are on offer, each      &lt;br /&gt;
surrounded by furniture of various sorts, from steel chairs to wooden benches &lt;br /&gt;
to chaise lounges with indoor/outdoor cushions of such squishiness that one is&lt;br /&gt;
all but invited to nap. Beyond these, beyond the pathways left for foot       &lt;br /&gt;
traffic, shops of all sorts fill the stone buildings. There, a shop sells     &lt;br /&gt;
silver rings, silver pendants, silver bangles. And there, beside it, a curio  &lt;br /&gt;
shop selling impossible shapes. The road leads further down, enticing you with&lt;br /&gt;
several more shops to come.                                                   &lt;br /&gt;
‌&lt;br /&gt;
&lt;br /&gt;
─ Players: ───────────────&lt;br /&gt;
A Finger Pointing          Slow Hours&lt;br /&gt;
&lt;br /&gt;
─ Exits: ─────────────────&lt;br /&gt;
̲West                ̲East&lt;br /&gt;
&lt;br /&gt;
──────────────────────────‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also `look &amp;lt;exit&amp;gt;`. For most exits, this shows the name of its destination, but some may be configured differently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; look East&lt;br /&gt;
A break in the shops lining the plaza leads to the Old Town Market.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Where-Who ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`wwho`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`wWho` lists online players and their location in the MUCK. Although this only gives you a vague idea of where to find someone, it does make it easier to notice when folks are gathered in one spot, and where to look for the party.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; wwho&lt;br /&gt;
Name                   Location&lt;br /&gt;
Sasha                  The Field&lt;br /&gt;
A Finger Pointing      Le Rêve Sim » Thespian&#039;s Rest&lt;br /&gt;
Ray                    Old Town Sim » Old Town Square&lt;br /&gt;
                                                                              ‌&lt;br /&gt;
                                 End of WWho&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sims ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`sims`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`sims` lists all of the global exits accessible to your character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; sims&lt;br /&gt;
Sim          Description                                                      ‌&lt;br /&gt;
Square       A popular gathering place in the Old Town Sim.                                       ‌&lt;br /&gt;
Start        An orientation sim for new uploads.                              ‌&lt;br /&gt;
Memorial     A memorial to those lost in the Century Attack.                  ‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can teleport to any of these locations by writing the name of the exit you wish to take.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; square&lt;br /&gt;
A Finger Pointing steps from the sim.‌&lt;br /&gt;
&lt;br /&gt;
                            ┌─── #22C7 0018 ────╖                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            │  Old Town Square  ║                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            ╘════ 280+51.76 ════╝                             ‌&lt;br /&gt;
&lt;br /&gt;
Old Town provides a bucolic view of...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If someone is listed by `wWho` without sim, or whose sim is not listed in `sims`, it may be that they are in a private area. If you are having trouble meeting up with someone, consider sending them a `page`.&lt;br /&gt;
&lt;br /&gt;
=== Map ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`map`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Some locations may have a `map` that gives you a visual representation of the area.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; map&lt;br /&gt;
▒▒▒▒░▒▒▒▒▒▒▒▓▓▓▓▓▓▒▒▒░░░░░    Community Theatre    ░░░░░▒▒▒▓▓▓▓▓▓▒▒▒▒▒░▒▒▒░▒▒&lt;br /&gt;
▒▒▒▒▒▒▒░▒▒▒▒▒▒▒▒▓▓▓▓▓▒▒░░░░░                     ░░░░░▒▒▓▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒░▒▒░▒&lt;br /&gt;
░▒▒▒▒▒░▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▒░░░░░░░░░░▓░░░░░░▓░░░░░░░░░░░▒▓▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▒▒&lt;br /&gt;
▒▒░▒░░░░░░░▒▒▒▒▒▒▒▒▒▒▓▓▓▒░░░░▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░░░░▒▓▓▓░░░▒▒▒▒▒▒▒▒  ░   ▒░▒▒&lt;br /&gt;
▒▒▒░░   ░░░░░▒▒▒▒▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓░   ░░▒▒▒▒▒▒   ▓▓░░░▒▒▒&lt;br /&gt;
▓▓▓▓░░▓▓▓  ░░░░▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒░░▓▓░░▒▒▒▒▒▒▒▒▒▒▒▓▓░   ░░▒▒▒▒▒▒░░▓▓▓▓   ▒▒&lt;br /&gt;
▒░  ▓▓▓▓▓▓▓░░░░▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒░░░    ░░░▒▒▒▒▒▒▒▒▒▒▓▓░░░░▒▒▒▒▒▒▓▓▓▓▓▓░░░░▒░&lt;br /&gt;
▒░░░▓▓▓▓▓▓▓   ░░░░░░▓▓▒▒▒▒▒▒▒▒░░░░        ░░░░▒▒▒▒▒▒▒▒▓▓░░▒▒▒▒▒▓▓▒▒░   ░░▒▒▒▒&lt;br /&gt;
▒▒░░░░▓▓▓░░▓▓░░░  ▓▓▒▒▒▒▒▒▒▒░░░░    Rec.    ░░░░▒▒▒▒▒▒▒░▓▓▒▒▒▓▓▒▒▒▒▒░  ░▒▒▓▒▒&lt;br /&gt;
▒▒▒░░   ░░░░░▓░▓▓▓▒▒▒▒▒▒▒▒░░░░░░   Center   ░░░░░░▒▒▓▓░▒▒▒▓▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒&lt;br /&gt;
▒▒▒▒░░░░░░░  ▓▓▓▒▒▒▒▒▒▒▒░░░░░░░░░          ░░░░░░░░▒▒▒▒▒▒▒▒▒▓▓▓░░░   ░▓▓▓  ░▒&lt;br /&gt;
▒▓▒▒▒░░░░░░░▓▓▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░    ░░░░░░░░░░░▒▒░▓▓▒▒▒▒▒▒▓▓▓▓▓▓▓▓▓▓▓▓▓░▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒▒▒▓▓░▒▒▒░▒▒▒▒▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▓▓░░░░░▓▓▓░  ▒&lt;br /&gt;
▓▒▒▒▒▓▒▒▒▒▒▓▓▒▒░▒▒▓▓▒▒▒▒▒░░░░░Park░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▓▓░░░   ░░░░▒▒&lt;br /&gt;
▒▒▒▒▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▓▓▓▓▒▒▒▒▒▒▒▒▒░▒&lt;br /&gt;
▒▒▓▒▒▒▒  ▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░░░░░░░░░░▒▒▒▒▒▓▓░▒▒▒▒▓▓▒▒▒▓▓▓▓▓▓▓▒▒▒░&lt;br /&gt;
▒▒▒▒▒▒▒    ▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▒▒▒▒░░░░░░▒▒▒▒▒▒▒▒▒▒░▒▓▓▒▒▒▒▒░░░▓░░▓▓▒▒&lt;br /&gt;
░▒░▒▓▒░░░▒▒▒▒░░▓▓▒▒▒▒▒▒▒▒▒▒░░░░░▒▒▒▒▒▒▒▒▒▒▒▒░░░░░▒▒▒▒▒▒▒▒▒░▓▓▒▒▒▒▒░  ▓▓▓  ░▓▒&lt;br /&gt;
▒▒▒░▒░▒░░▒░░▒░▒▒▒▓▓▒▒▒▒▒▒▒░░░▒▒░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒░░░▓▓▓▓▓░░░▓&lt;br /&gt;
▓▒░░▒▒▒▒▒▒▓▒▒▒▒▓▒▒▒▓▓▓░░░░░▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░▓▓▓░░▓▓▒░  ░░  ▓▓▓    ▓&lt;br /&gt;
▒▒▒    ▒▒▒▒▒▒▓▒▒▒▓▒▒▒▒▓▓▓░▒▒▒▒▒▒▒▒▒▒▒▓▓▒▒▒▒▒▒▒▒▒▒▒░▓▓▓░   ░▒░▓▓░▓▓▓▓▓▓░     ▒&lt;br /&gt;
▒▒▒  ▒░▒▒▓▒▓▒▒▓▒░▓▒▒▒▒▒▒▒▓▓▓▓▒▒▒▒▒▒▒▒▒▒░▒░▒▒▒▒▒▓▓▓▓▒▒▒░░░░▒▒░  ▓▓▓▓▓░░     ░▒&lt;br /&gt;
▒▓▒▒░░▒▒▒▒▒▓▒▒▒░▓▒▒▒▓▒▒▒▓░░░░▓▓▓▓▒▒▒▒▒▒▒▒▒░▓▓▓▓░░░░▓▒▒▒▒▒▒▒▒▒▒░░▓▓▓░     ░░▒▒&lt;br /&gt;
▒▒▒▓▒▒░▓░▒░▒▒▒▓▒░▒▓▒▒▓▒▓░░  ░░░░░▓▓▓▓▓▓▓▓▓▓░░░░░  ░░▓░░░▒▒▒▒▒▒▒░░░     ░░▒▒▒▒&lt;br /&gt;
▒▒▒▓▒▓▒░▒▓▒▒▓░▒░▓▒▒▓▒░░▓░  ░░   ░░░░░     ░░░  ░░  ░▓▒▒▒░▒░░▒▒▒░     ░░░▒▒▒▒▒&lt;br /&gt;
▒▓▒░▒▒░▒▓▒▒▒░▒▓▒▒░░▒░▓▒▒▓░░░░░   ░░░ Lake  ░   ░░░░▓▒▓▓▒▒▒▒▒░░▒▒▒▒░░░░░░░▒▒▒▒&lt;br /&gt;
▒▒▒▓▒▒▓▒▒▒▓▒▒▒░▓▒▒▓▒▒▒▒▒▒▓▓░░░░░░░░░     ░░░░░░░░▓▓▒▒▒▒▓▓▓▒▒▒▒░▒░░░░░░░░░░▒▒░&lt;br /&gt;
▒░▒▒▓▒▒▒░▒▒▓░▒▒▓▒▒▒▓▒▓▒▒▒▒▒▓▓▓░░░  ░░   ░░   ░▓▓▓▒▒▒▒▒▒▒▒▒▓▓▓▓▒▒▒▒░░░░░░░▒▒░▒‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Navigating ==&lt;br /&gt;
&lt;br /&gt;
=== Exits ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`&amp;lt;exit&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To use an exit, simply write its name. Most exits will have an underline highlighting an abbreviated name you can use as well.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; look here&lt;br /&gt;
                            ┌─── #22C7 0018 ────╖                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            │  Old Town Square  ║                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            ╘════ 280+51.76 ════╝                             ‌&lt;br /&gt;
&lt;br /&gt;
Old Town provides a bucolic view of...&lt;br /&gt;
&lt;br /&gt;
─ Exits: ─────────────────&lt;br /&gt;
̲West                ̲East               &lt;br /&gt;
&lt;br /&gt;
──────────────────────────‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; e&lt;br /&gt;
A Finger Pointing walks east towards the Old Town Market.‌&lt;br /&gt;
&lt;br /&gt;
                            ┌─── #DF08 0023 ────╖                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            │  Old Town Market  ║                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            ╘════ 280+51.77 ════╝                             ‌&lt;br /&gt;
&lt;br /&gt;
Canvas hangs overhead from the rooftops of nearby buildings, blocking out the &lt;br /&gt;
worst of Sun and precipitation alike without blotting them out entirely.      &lt;br /&gt;
Shops, restaurants, and other services line either side of the street, and a  &lt;br /&gt;
bus stops at the end of the road from time to time.                           &lt;br /&gt;
‌&lt;br /&gt;
&lt;br /&gt;
─ Exits: ─────────────────&lt;br /&gt;
̲West                B̲u̲s̲                 Don ̲Café            The ̲Alley Cat      &lt;br /&gt;
&lt;br /&gt;
──────────────────────────‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most areas should also have an exit leading O̲ut to the metaphorical street and B̲ack to the focal point of the sim. Often this is the same exit, and sometimes it is named something else; the name you see is only one of several commands related to an exit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; b&lt;br /&gt;
A Finger Pointing walks back towards the community center.‌&lt;br /&gt;
&lt;br /&gt;
                            ┌─── #22C7 0018 ────╖                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            │  Old Town Square  ║                             &lt;br /&gt;
                            │                   ║                             &lt;br /&gt;
                            ╘════ 280+51.76 ════╝                             ‌&lt;br /&gt;
&lt;br /&gt;
Old Town provides a bucolic view of...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Home ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`home`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Every character and every object is `@link`ed to something else, usually a room. This is call its home, which characters can teleport to at any time with `home`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; home&lt;br /&gt;
There’s no place like home...‌&lt;br /&gt;
There’s no place like home...‌&lt;br /&gt;
There’s no place like home...‌&lt;br /&gt;
&lt;br /&gt;
                              ┌── #D8A1 0016 ──╖                              &lt;br /&gt;
                              │                ║                              &lt;br /&gt;
                              │   Aetherbox    ║                              &lt;br /&gt;
                              │                ║                              &lt;br /&gt;
                              ╘══ 280+51.78 ═══╝                              ‌&lt;br /&gt;
&lt;br /&gt;
You wake to find yourself in a cube...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By default, characters are `@link`ed to the starter sim, which should suffice until you decide you want to get into [[MUCK:Building New Areas|building]] on the MUCK.&lt;br /&gt;
&lt;br /&gt;
=== Joining ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`join &amp;lt;target&amp;gt;` or `call &amp;lt;target&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The `join` command sends a request to another character asking to be brought to them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; join Slow Hours&lt;br /&gt;
Request sent!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive such a request, you will be notified and shown the text with which to accept it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
A Finger Pointing is requesting to join you! (c̲a̲l̲l̲_A̲_F̲i̲n̲ge̲r̲_P̲o̲i̲n̲t̲i̲n̲g)‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; call A Finger Pointing&lt;br /&gt;
A Finger Pointing has arrived.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The commands also work in the reverse.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; call Slow Hours&lt;br /&gt;
Request sent!&lt;br /&gt;
&lt;br /&gt;
A Finger Pointing is requesting to call you! (jo̲i̲n̲_A̲_F̲i̲n̲ge̲r̲_P̲o̲i̲n̲t̲i̲n̲g)‌&lt;br /&gt;
&amp;gt; join A Finger Pointing&lt;br /&gt;
Slow Hours joins A Finger Pointing.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive a request you do not want, you can simply ignore it; it will expire after a minute has passed.&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Getting Around}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1741</id>
		<title>MUCK:Communication</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1741"/>
		<updated>2024-02-19T16:55:13Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Normalize links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Communication • [[MUCK:Getting Around|Getting Around]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide includes broad-strokes instructions about a variety of commands, which you can look up in-game via `help &amp;lt;command&amp;gt;`. You can also find a list of available commands with `help commands` and `help post-self commands`. If you are struggling to figure something out, please ping the `@MUCK Guide` role in [[The_Post-Self_community|the Discord server]].&lt;br /&gt;
&lt;br /&gt;
Commands sent to the MUCK are usually not shown to others. In order to speak, you must actually send a command instructing the server to send a message to others.&lt;br /&gt;
&lt;br /&gt;
== Nearby ==&lt;br /&gt;
A MU* such as this is organized into many [[MUCK:Rooms|rooms]], which have a list of characters and objects inside of them. The following commands relate to communicating to those people who exist in the same room; generally, nobody outside the room can hear you. To see which room you are in — and who is in it with you — write `look here`.&lt;br /&gt;
&lt;br /&gt;
=== Say ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`say &amp;lt;message&amp;gt;` or `&amp;quot; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`say` simply spits out some in-character dialogue, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;quot; Hello, world!&lt;br /&gt;
A Finger Pointing says, &amp;quot;Hello, world!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pose ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pose &amp;lt;action&amp;gt;` or `; &amp;lt;action&amp;gt;` or `: &amp;lt;action&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`pose` works in much the same way, except that it is displayed as an action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : waves!&lt;br /&gt;
A Finger Pointing waves!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To send an action with no space after your name, omit the space after the `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; :&#039;s glasses fall off!&lt;br /&gt;
A Finger Pointing&#039;s glasses fall off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`%R` is a special character that creates a newline. This works in nearly any command, but is particularly useful for multi-paragraph poses. If you are using [https://beipdev.github.io/BeipMU/ BeipMU], there is a configurable hotkey that automatically converts newlines (written with `Shift+Enter`) to `%R`. By default, this key combo is set to `F1`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : stands up with a sigh.%R%R&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
A Finger Pointing stands up with a sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Emit ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@emit &amp;lt;message&amp;gt;` or `\ &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@emit` allows you to send a message that does not begin with your name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; \ On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whisper ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`whisper &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `w &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`whisper` allows you to send a private message to one or more people in the same room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours = Psst!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Psst!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing): Slow Hours says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you send a whisper, the last target is saved; you can send another message to the same target by writing `w &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Here!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also send actions by starting your message with `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w : hands over a treat.&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing hands over a treat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target multiple people, separate their names with `,`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours, Motes = Hey! Come over here, you two!&lt;br /&gt;
Whisper (Slow Hours, Motes): A Finger Pointing says, &amp;quot;Hey! Come over here, you two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing, Slow Hours): Motes says, &amp;quot;Coming!&amp;quot;&lt;br /&gt;
Whisper (Motes, A Finger Pointing): Slow Hours says, &amp;quot;One moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; w Thank you!&lt;br /&gt;
Whisper (Slow Hours, Motes): Thank you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`ooc &amp;lt;message&amp;gt;` or `&#039; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`OOC` sends a message to the room marked as out-of-character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ooc brb!&lt;br /&gt;
[OOC] A Finger Pointing says, &amp;quot;brb!&amp;quot;‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ooc : returns!&lt;br /&gt;
[OOC] A Finger Pointing returns!‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remotely ==&lt;br /&gt;
&lt;br /&gt;
=== ComSys ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pub &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ComSys is a set of global channels that span the entirety of the MUCK. By default, everyone is connected to `pub`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pub Hello, everyone!&lt;br /&gt;
[Public] A Finger Pointing says, &amp;quot;Hello, everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; pub : is eager to get started.&lt;br /&gt;
[Public] A Finger Pointing is eager to get started.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get a list of available channels using `@clist`, then add yourself to one of the channels with `addcom &amp;lt;alias&amp;gt; = &amp;lt;channel&amp;gt;`. From that point on, you can send messages to that channel by writing `&amp;lt;alias&amp;gt; &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @clist&lt;br /&gt;
*** Channel       Owner           Description‌&lt;br /&gt;
P-- Odists        Slow Hours      No description.                              ‌&lt;br /&gt;
PL- Public        The Dreamer     No description.                              ‌&lt;br /&gt;
P-- Riãos         The Dreamer     No description.                              ‌&lt;br /&gt;
-- End of list of Channels --‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; addcom ode = Odists&lt;br /&gt;
Channel Odists added with alias ode.‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ode I am here!&lt;br /&gt;
[Odists] A Finger Pointing says, &amp;quot;I am here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can leave a channel with `delcom &amp;lt;alias&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; delcom ode&lt;br /&gt;
Alias ode for channel Odists deleted.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Page ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`page &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `p &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`page` works essentially the same as `whisper`, except that it works even if the recipients are in a different room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours = Coming?&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing says, &amp;quot;Coming?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sensorium (Slow Hours): Slow Hours says, &amp;quot;Yes, just a moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p : waits patiently.&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing waits patiently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can send a quick ping with `p &amp;lt;target&amp;gt; =`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mail ===&lt;br /&gt;
All of the previous commands are only useful if the characters you are interacting with are awake! If somebody has logged out, and you want to leave them a message, you will need to use `@mail`. However, this command does not work at all like the others; it is really rather involved, so this guide will focus on the basics.&lt;br /&gt;
&lt;br /&gt;
To send mail, write `@mail/quick &amp;lt;recipients&amp;gt;/&amp;lt;subject&amp;gt; = &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/quick &amp;quot;Slow Hours&amp;quot; Motes/Blockparty Invitation = My dears,%R%RYou have been invited to our seasonal blockparty!&lt;br /&gt;
MAIL: You sent your message to Slow Hours.‌&lt;br /&gt;
MAIL: You sent your message to Motes.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while logged in, you will be notified immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: You have a new message from A Finger Pointing. Subject: Blockparty Invitation‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while asleep, you will be notified when you next log in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: 1 messages in folder 0 [unnamed] (1 unread, 0 cleared).‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see the list of messages in your inbox, simply write `@mail`. The `N` on the far left indicates an u&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;read message.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail&lt;br /&gt;
–––––––––––––––––––––––––––   MAIL: Folder 0   –––––––––––––––––––––––––––––––&lt;br /&gt;
[-------] 1   (  65) From: Dry Grass              Sub: Re: Hammered Silver&lt;br /&gt;
[-------] 2   (  13) From: Beholden               Sub: Motes&#039;s Birthday?&lt;br /&gt;
[N------] 3   (  14) From: A Finger Pointing      Sub: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can read a particular message with `@mail &amp;lt;ID&amp;gt;`. The first number on the left is the message&#039;s ID.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail 3&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
3           From:  A Finger Pointing    At: Mon Feb 19 16:27:02 2404    (Conn)&lt;br /&gt;
Fldr   : 0  Status: Unread&lt;br /&gt;
To     : Slow Hours, Motes                                                            &lt;br /&gt;
Subject: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
My dears,&lt;br /&gt;
&lt;br /&gt;
You have been invited to our seasonal blockparty!&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to delete mail, you can use `@mail/clear &amp;lt;ID&amp;gt;`. It will be set `cleared`, which means it will be permanently removed from your inbox after you log out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/clear 3&lt;br /&gt;
MAIL: Msg #3 cleared.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Communication}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1740</id>
		<title>MUCK:Communication</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1740"/>
		<updated>2024-02-19T16:51:23Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Displaytitle.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Communication • [[MUCK:Getting Around]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide includes broad-strokes instructions about a variety of commands, which you can look up in-game via `help &amp;lt;command&amp;gt;`. You can also find a list of available commands with `help commands` and `help post-self commands`. If you are struggling to figure something out, please ping the `@MUCK Guide` role in [[The_Post-Self_community|the Discord server]].&lt;br /&gt;
&lt;br /&gt;
Commands sent to the MUCK are usually not shown to others. In order to speak, you must actually send a command instructing the server to send a message to others.&lt;br /&gt;
&lt;br /&gt;
== Nearby ==&lt;br /&gt;
A MU* such as this is organized into many [[MUCK:Rooms|rooms]], which have a list of characters and objects inside of them. The following commands relate to communicating to those people who exist in the same room; generally, nobody outside the room can hear you. To see which room you are in — and who is in it with you — write `look here`.&lt;br /&gt;
&lt;br /&gt;
=== Say ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`say &amp;lt;message&amp;gt;` or `&amp;quot; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`say` simply spits out some in-character dialogue, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;quot; Hello, world!&lt;br /&gt;
A Finger Pointing says, &amp;quot;Hello, world!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pose ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pose &amp;lt;action&amp;gt;` or `; &amp;lt;action&amp;gt;` or `: &amp;lt;action&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`pose` works in much the same way, except that it is displayed as an action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : waves!&lt;br /&gt;
A Finger Pointing waves!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To send an action with no space after your name, omit the space after the `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; :&#039;s glasses fall off!&lt;br /&gt;
A Finger Pointing&#039;s glasses fall off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`%R` is a special character that creates a newline. This works in nearly any command, but is particularly useful for multi-paragraph poses. If you are using [https://beipdev.github.io/BeipMU/ BeipMU], there is a configurable hotkey that automatically converts newlines (written with `Shift+Enter`) to `%R`. By default, this key combo is set to `F1`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : stands up with a sigh.%R%R&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
A Finger Pointing stands up with a sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Emit ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@emit &amp;lt;message&amp;gt;` or `\ &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@emit` allows you to send a message that does not begin with your name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; \ On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whisper ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`whisper &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `w &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`whisper` allows you to send a private message to one or more people in the same room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours = Psst!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Psst!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing): Slow Hours says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you send a whisper, the last target is saved; you can send another message to the same target by writing `w &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Here!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also send actions by starting your message with `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w : hands over a treat.&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing hands over a treat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target multiple people, separate their names with `,`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours, Motes = Hey! Come over here, you two!&lt;br /&gt;
Whisper (Slow Hours, Motes): A Finger Pointing says, &amp;quot;Hey! Come over here, you two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing, Slow Hours): Motes says, &amp;quot;Coming!&amp;quot;&lt;br /&gt;
Whisper (Motes, A Finger Pointing): Slow Hours says, &amp;quot;One moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; w Thank you!&lt;br /&gt;
Whisper (Slow Hours, Motes): Thank you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`ooc &amp;lt;message&amp;gt;` or `&#039; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`OOC` sends a message to the room marked as out-of-character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ooc brb!&lt;br /&gt;
[OOC] A Finger Pointing says, &amp;quot;brb!&amp;quot;‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ooc : returns!&lt;br /&gt;
[OOC] A Finger Pointing returns!‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remotely ==&lt;br /&gt;
&lt;br /&gt;
=== ComSys ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pub &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ComSys is a set of global channels that span the entirety of the MUCK. By default, everyone is connected to `pub`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pub Hello, everyone!&lt;br /&gt;
[Public] A Finger Pointing says, &amp;quot;Hello, everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; pub : is eager to get started.&lt;br /&gt;
[Public] A Finger Pointing is eager to get started.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get a list of available channels using `@clist`, then add yourself to one of the channels with `addcom &amp;lt;alias&amp;gt; = &amp;lt;channel&amp;gt;`. From that point on, you can send messages to that channel by writing `&amp;lt;alias&amp;gt; &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @clist&lt;br /&gt;
*** Channel       Owner           Description‌&lt;br /&gt;
P-- Odists        Slow Hours      No description.                              ‌&lt;br /&gt;
PL- Public        The Dreamer     No description.                              ‌&lt;br /&gt;
P-- Riãos         The Dreamer     No description.                              ‌&lt;br /&gt;
-- End of list of Channels --‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; addcom ode = Odists&lt;br /&gt;
Channel Odists added with alias ode.‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ode I am here!&lt;br /&gt;
[Odists] A Finger Pointing says, &amp;quot;I am here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can leave a channel with `delcom &amp;lt;alias&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; delcom ode&lt;br /&gt;
Alias ode for channel Odists deleted.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Page ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`page &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `p &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`page` works essentially the same as `whisper`, except that it works even if the recipients are in a different room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours = Coming?&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing says, &amp;quot;Coming?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sensorium (Slow Hours): Slow Hours says, &amp;quot;Yes, just a moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p : waits patiently.&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing waits patiently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can send a quick ping with `p &amp;lt;target&amp;gt; =`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mail ===&lt;br /&gt;
All of the previous commands are only useful if the characters you are interacting with are awake! If somebody has logged out, and you want to leave them a message, you will need to use `@mail`. However, this command does not work at all like the others; it is really rather involved, so this guide will focus on the basics.&lt;br /&gt;
&lt;br /&gt;
To send mail, write `@mail/quick &amp;lt;recipients&amp;gt;/&amp;lt;subject&amp;gt; = &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/quick &amp;quot;Slow Hours&amp;quot; Motes/Blockparty Invitation = My dears,%R%RYou have been invited to our seasonal blockparty!&lt;br /&gt;
MAIL: You sent your message to Slow Hours.‌&lt;br /&gt;
MAIL: You sent your message to Motes.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while logged in, you will be notified immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: You have a new message from A Finger Pointing. Subject: Blockparty Invitation‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while asleep, you will be notified when you next log in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: 1 messages in folder 0 [unnamed] (1 unread, 0 cleared).‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see the list of messages in your inbox, simply write `@mail`. The `N` on the far left indicates an u&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;read message.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail&lt;br /&gt;
–––––––––––––––––––––––––––   MAIL: Folder 0   –––––––––––––––––––––––––––––––&lt;br /&gt;
[-------] 1   (  65) From: Dry Grass              Sub: Re: Hammered Silver&lt;br /&gt;
[-------] 2   (  13) From: Beholden               Sub: Motes&#039;s Birthday?&lt;br /&gt;
[N------] 3   (  14) From: A Finger Pointing      Sub: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can read a particular message with `@mail &amp;lt;ID&amp;gt;`. The first number on the left is the message&#039;s ID.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail 3&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
3           From:  A Finger Pointing    At: Mon Feb 19 16:27:02 2404    (Conn)&lt;br /&gt;
Fldr   : 0  Status: Unread&lt;br /&gt;
To     : Slow Hours, Motes                                                            &lt;br /&gt;
Subject: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
My dears,&lt;br /&gt;
&lt;br /&gt;
You have been invited to our seasonal blockparty!&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to delete mail, you can use `@mail/clear &amp;lt;ID&amp;gt;`. It will be set `cleared`, which means it will be permanently removed from your inbox after you log out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/clear 3&lt;br /&gt;
MAIL: Msg #3 cleared.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;br /&gt;
{{DISPLAYTITLE:Communication}}&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1739</id>
		<title>MUCK:Communication</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Communication&amp;diff=1739"/>
		<updated>2024-02-19T16:50:04Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Commit to the bit, initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Aside|&lt;br /&gt;
&amp;lt;center&amp;gt;This article is part of the {{ll|Category:MUCK Guide|MUCK Guide}}.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;font-weight: bold;&amp;quot;&amp;gt;Communication • [[MUCK:Getting Around]] »&amp;lt;/center&amp;gt;&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
| float = center&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This guide includes broad-strokes instructions about a variety of commands, which you can look up in-game via `help &amp;lt;command&amp;gt;`. You can also find a list of available commands with `help commands` and `help post-self commands`. If you are struggling to figure something out, please ping the `@MUCK Guide` role in [[The_Post-Self_community|the Discord server]].&lt;br /&gt;
&lt;br /&gt;
Commands sent to the MUCK are usually not shown to others. In order to speak, you must actually send a command instructing the server to send a message to others.&lt;br /&gt;
&lt;br /&gt;
== Nearby ==&lt;br /&gt;
A MU* such as this is organized into many [[MUCK:Rooms|rooms]], which have a list of characters and objects inside of them. The following commands relate to communicating to those people who exist in the same room; generally, nobody outside the room can hear you. To see which room you are in — and who is in it with you — write `look here`.&lt;br /&gt;
&lt;br /&gt;
=== Say ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`say &amp;lt;message&amp;gt;` or `&amp;quot; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`say` simply spits out some in-character dialogue, such as:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; &amp;quot; Hello, world!&lt;br /&gt;
A Finger Pointing says, &amp;quot;Hello, world!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pose ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pose &amp;lt;action&amp;gt;` or `; &amp;lt;action&amp;gt;` or `: &amp;lt;action&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`pose` works in much the same way, except that it is displayed as an action.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : waves!&lt;br /&gt;
A Finger Pointing waves!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To send an action with no space after your name, omit the space after the `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; :&#039;s glasses fall off!&lt;br /&gt;
A Finger Pointing&#039;s glasses fall off!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`%R` is a special character that creates a newline. This works in nearly any command, but is particularly useful for multi-paragraph poses. If you are using [https://beipdev.github.io/BeipMU/ BeipMU], there is a configurable hotkey that automatically converts newlines (written with `Shift+Enter`) to `%R`. By default, this key combo is set to `F1`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; : stands up with a sigh.%R%R&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
A Finger Pointing stands up with a sigh.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I wish you the best, my dear,&amp;quot; she says, offering a bow.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Emit ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`@emit &amp;lt;message&amp;gt;` or `\ &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`@emit` allows you to send a message that does not begin with your name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; \ On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
On her way out, A Finger Pointing waves goodbye.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Whisper ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`whisper &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `w &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`whisper` allows you to send a private message to one or more people in the same room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours = Psst!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Psst!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing): Slow Hours says, &amp;quot;Yes?&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you send a whisper, the last target is saved; you can send another message to the same target by writing `w &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Here!&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing says, &amp;quot;Here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also send actions by starting your message with `:` or `;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w : hands over a treat.&lt;br /&gt;
Whisper (Slow Hours): A Finger Pointing hands over a treat.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To target multiple people, separate their names with `,`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; w Slow Hours, Motes = Hey! Come over here, you two!&lt;br /&gt;
Whisper (Slow Hours, Motes): A Finger Pointing says, &amp;quot;Hey! Come over here, you two!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Whisper (A Finger Pointing, Slow Hours): Motes says, &amp;quot;Coming!&amp;quot;&lt;br /&gt;
Whisper (Motes, A Finger Pointing): Slow Hours says, &amp;quot;One moment.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; w Thank you!&lt;br /&gt;
Whisper (Slow Hours, Motes): Thank you!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== OOC ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`ooc &amp;lt;message&amp;gt;` or `&#039; &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`OOC` sends a message to the room marked as out-of-character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; ooc brb!&lt;br /&gt;
[OOC] A Finger Pointing says, &amp;quot;brb!&amp;quot;‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ooc : returns!&lt;br /&gt;
[OOC] A Finger Pointing returns!‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Remotely ==&lt;br /&gt;
&lt;br /&gt;
=== ComSys ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`pub &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ComSys is a set of global channels that span the entirety of the MUCK. By default, everyone is connected to `pub`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; pub Hello, everyone!&lt;br /&gt;
[Public] A Finger Pointing says, &amp;quot;Hello, everyone!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; pub : is eager to get started.&lt;br /&gt;
[Public] A Finger Pointing is eager to get started.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can get a list of available channels using `@clist`, then add yourself to one of the channels with `addcom &amp;lt;alias&amp;gt; = &amp;lt;channel&amp;gt;`. From that point on, you can send messages to that channel by writing `&amp;lt;alias&amp;gt; &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @clist&lt;br /&gt;
*** Channel       Owner           Description‌&lt;br /&gt;
P-- Odists        Slow Hours      No description.                              ‌&lt;br /&gt;
PL- Public        The Dreamer     No description.                              ‌&lt;br /&gt;
P-- Riãos         The Dreamer     No description.                              ‌&lt;br /&gt;
-- End of list of Channels --‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; addcom ode = Odists&lt;br /&gt;
Channel Odists added with alias ode.‌&lt;br /&gt;
&lt;br /&gt;
&amp;gt; ode I am here!&lt;br /&gt;
[Odists] A Finger Pointing says, &amp;quot;I am here!&amp;quot;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can leave a channel with `delcom &amp;lt;alias&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; delcom ode&lt;br /&gt;
Alias ode for channel Odists deleted.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Page ===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-style: italic; font-size: 90%;&amp;quot;&amp;gt;`page &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;` or `p &amp;lt;target&amp;gt; = &amp;lt;message&amp;gt;`&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
`page` works essentially the same as `whisper`, except that it works even if the recipients are in a different room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours = Coming?&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing says, &amp;quot;Coming?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sensorium (Slow Hours): Slow Hours says, &amp;quot;Yes, just a moment!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p : waits patiently.&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing waits patiently.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can send a quick ping with `p &amp;lt;target&amp;gt; =`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; p Slow Hours =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; p =&lt;br /&gt;
Sensorium (Slow Hours): A Finger Pointing sends a ping.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mail ===&lt;br /&gt;
All of the previous commands are only useful if the characters you are interacting with are awake! If somebody has logged out, and you want to leave them a message, you will need to use `@mail`. However, this command does not work at all like the others; it is really rather involved, so this guide will focus on the basics.&lt;br /&gt;
&lt;br /&gt;
To send mail, write `@mail/quick &amp;lt;recipients&amp;gt;/&amp;lt;subject&amp;gt; = &amp;lt;message&amp;gt;`.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/quick &amp;quot;Slow Hours&amp;quot; Motes/Blockparty Invitation = My dears,%R%RYou have been invited to our seasonal blockparty!&lt;br /&gt;
MAIL: You sent your message to Slow Hours.‌&lt;br /&gt;
MAIL: You sent your message to Motes.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while logged in, you will be notified immediately.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: You have a new message from A Finger Pointing. Subject: Blockparty Invitation‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you receive mail while asleep, you will be notified when you next log in.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MAIL: 1 messages in folder 0 [unnamed] (1 unread, 0 cleared).‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To see the list of messages in your inbox, simply write `@mail`. The `N` on the far left indicates an u&amp;lt;u&amp;gt;n&amp;lt;/u&amp;gt;read message.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail&lt;br /&gt;
–––––––––––––––––––––––––––   MAIL: Folder 0   –––––––––––––––––––––––––––––––&lt;br /&gt;
[-------] 1   (  65) From: Dry Grass              Sub: Re: Hammered Silver&lt;br /&gt;
[-------] 2   (  13) From: Beholden               Sub: Motes&#039;s Birthday?&lt;br /&gt;
[N------] 3   (  14) From: A Finger Pointing      Sub: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can read a particular message with `@mail &amp;lt;ID&amp;gt;`. The first number on the left is the message&#039;s ID.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail 3&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
3           From:  A Finger Pointing    At: Mon Feb 19 16:27:02 2404    (Conn)&lt;br /&gt;
Fldr   : 0  Status: Unread&lt;br /&gt;
To     : Slow Hours, Motes                                                            &lt;br /&gt;
Subject: Blockparty Invitation&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
My dears,&lt;br /&gt;
&lt;br /&gt;
You have been invited to our seasonal blockparty!&lt;br /&gt;
––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to delete mail, you can use `@mail/clear &amp;lt;ID&amp;gt;`. It will be set `cleared`, which means it will be permanently removed from your inbox after you log out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;gt; @mail/clear 3&lt;br /&gt;
MAIL: Msg #3 cleared.‌&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MUCK Guide]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Category:MUCK_Guide&amp;diff=1738</id>
		<title>Category:MUCK Guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Category:MUCK_Guide&amp;diff=1738"/>
		<updated>2024-02-19T14:13:38Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Commit to the bit, initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These pages explain how to use [[MUCK|the Post-Self MUCK]], including both essential and technical skills.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1737</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1737"/>
		<updated>2024-02-19T14:11:12Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Formatting, add link to Category:MUCK Guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*s] such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to dynamically modify the presentation of these things. Many players just jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
The Post-Self setting was designed to reflect many of the mechanics of MUCKs, mirroring common organizational structures such as realms (sub-areas with local administration) or [[starter sims]] and actions such as &amp;lt;code&amp;gt;sweep&amp;lt;/code&amp;gt;ing people from [[sims]] or &amp;lt;code&amp;gt;morph&amp;lt;/code&amp;gt;ing oneself into alternate appearances.&lt;br /&gt;
&lt;br /&gt;
You can find a short list of some of the features and commands of the Post-Self MUCK in particular [[MUCK commands|here]]. You do not need to know tons of lore to join us! All you need to know you can learn in [[What is Post-Self?]] and [[No-Spoiler Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Connection Info ==&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
&amp;lt;center style{{=}}&amp;quot;margin-top: 0.5rem; font-weight: bold;&amp;quot;&amp;gt;{{ll|Category:MUCK Guide|MUCK Guide}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| Quickstart&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1731</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1731"/>
		<updated>2024-02-17T04:31:59Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Add a reference to &amp;quot;peri&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set up your perisystem records with &amp;lt;code&amp;gt;peri&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;:&amp;amp;nbsp;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;&amp;amp;nbsp;&amp;lt;/code&amp;gt; (note the space). If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; command (again, note the space). It will be set as your default fork. If you want to control a different fork, you&#039;ll need to specify. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=: runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; : keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=: jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1730</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1730"/>
		<updated>2024-02-17T04:30:07Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Space after right angle bracket.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;:&amp;amp;nbsp;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;&amp;amp;nbsp;&amp;lt;/code&amp;gt; (note the space). If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;amp;nbsp;&amp;lt;/code&amp;gt; command (again, note the space). It will be set as your default fork. If you want to control a different fork, you&#039;ll need to specify. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=: runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; : keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=: jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1729</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1729"/>
		<updated>2024-02-17T04:29:34Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Ensure poses have a space after the colon Pt 2.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;:&amp;amp;nbsp;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;&amp;amp;nbsp;&amp;lt;/code&amp;gt; (note the space). If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; command. It will be set as your default fork. If you want to control a different fork, you&#039;ll need to specify. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=: runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; : keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=: jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1728</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1728"/>
		<updated>2024-02-17T04:29:14Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Ensure poses have spaces after the colon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;:&amp;amp;nbsp;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;&amp;amp;nbsp;&amp;lt;/code&amp;gt; (note the space). If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; command. It will be set as your default fork. If you want to control a different fork, you&#039;ll need to specify. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=: runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; : keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=:jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1727</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1727"/>
		<updated>2024-02-17T04:28:48Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Clarify default forks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;:&amp;amp;nbsp;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;&amp;amp;nbsp;&amp;lt;/code&amp;gt; (note the space). If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; command. It will be set as your default fork. If you want to control a different fork, you&#039;ll need to specify. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=:runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; :keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=:jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1726</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1726"/>
		<updated>2024-02-17T04:27:10Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Fix wiki syntax.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;:&amp;amp;nbsp;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;;&amp;amp;nbsp;&amp;lt;/code&amp;gt; (note the space). If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; command. You will have to choose the fork to communicate as. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=:runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; :keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=:jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1725</id>
		<title>MUCK:Cheatsheet</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK:Cheatsheet&amp;diff=1725"/>
		<updated>2024-02-17T04:25:39Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Fix descrbied syntax.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[MUCK]] has plenty of functionality available to you. Here is a list of some of the commands offered as a cheat-sheet. You can find out more about any of them with the &amp;lt;code&amp;gt;help&amp;lt;/code&amp;gt; command, and if you do better with a walk-through, the &amp;lt;code&amp;gt;intro&amp;lt;/code&amp;gt; command will help you out there.&lt;br /&gt;
&lt;br /&gt;
== Describing yourself ==&lt;br /&gt;
&lt;br /&gt;
* Create a description of yourself using the &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt; command. If you want newlines in the description, you can add them with &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;. For instance &amp;lt;code&amp;gt;@desc me=Skunk!%r%rSmol!%r%rLittle bundle of excitable, zippy, and fidgety skunk...&amp;lt;/code&amp;gt; Others can see this by &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt;ing at you.&lt;br /&gt;
* Set your species with &amp;lt;code&amp;gt;@species&amp;lt;/code&amp;gt; (Even if you are human.) (&#039;&#039;Especially&#039;&#039; if you are human!)&lt;br /&gt;
* Set your pronouns with the &amp;lt;code&amp;gt;pronouns&amp;lt;/code&amp;gt; command. Others can see these and your species with the &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt; command. There are several presets available:&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns epicene&amp;lt;/code&amp;gt; — &amp;quot;They / Them&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns neuter&amp;lt;/code&amp;gt; — &amp;quot;It / Its&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns elverson&amp;lt;/code&amp;gt; — &amp;quot;Ey / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns spivak&amp;lt;/code&amp;gt; — &amp;quot;E / Em&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns vers&amp;lt;/code&amp;gt; — &amp;quot;Ve / Ver&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns intersex&amp;lt;/code&amp;gt; — &amp;quot;Shi / Hir&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns fae&amp;lt;/code&amp;gt; — &amp;quot;Fae / Faer&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns feminine&amp;lt;/code&amp;gt; — &amp;quot;She / Her&amp;quot;&lt;br /&gt;
** &amp;lt;code&amp;gt;pronouns masculine&amp;lt;/code&amp;gt; — &amp;quot;He / Him&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Substitutions ==&lt;br /&gt;
Substitutions are bits that you can put in your text to be substituted when it&#039;s sent.&lt;br /&gt;
&lt;br /&gt;
* New line: &amp;lt;code&amp;gt;%r&amp;lt;/code&amp;gt;&lt;br /&gt;
* Tab: &amp;lt;code&amp;gt;%t&amp;lt;/code&amp;gt;&lt;br /&gt;
* Colors: colors start with &amp;lt;code&amp;gt;%x&amp;lt;/code&amp;gt;, followed by a letter&lt;br /&gt;
** &amp;lt;code&amp;gt;%xb&amp;lt;/code&amp;gt;: blue text / &amp;lt;code&amp;gt;%xB&amp;lt;/code&amp;gt;: blue background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xc&amp;lt;/code&amp;gt;: cyan text / &amp;lt;code&amp;gt;%xC&amp;lt;/code&amp;gt;: cyan background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xg&amp;lt;/code&amp;gt;: green text / &amp;lt;code&amp;gt;%xG&amp;lt;/code&amp;gt;: green background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xm&amp;lt;/code&amp;gt;: magenta text / &amp;lt;code&amp;gt;%xM&amp;lt;/code&amp;gt;: magenta background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xr&amp;lt;/code&amp;gt;: red text / &amp;lt;code&amp;gt;%xR&amp;lt;/code&amp;gt;: red background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xw&amp;lt;/code&amp;gt;: white text / &amp;lt;code&amp;gt;%xW&amp;lt;/code&amp;gt;: white background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xx&amp;lt;/code&amp;gt;: black text / &amp;lt;code&amp;gt;%xX&amp;lt;/code&amp;gt;: black background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xy&amp;lt;/code&amp;gt;: yellow text / &amp;lt;code&amp;gt;%xY&amp;lt;/code&amp;gt;: yellow background&lt;br /&gt;
** &amp;lt;code&amp;gt;%xh&amp;lt;/code&amp;gt;: bold text&lt;br /&gt;
** &amp;lt;code&amp;gt;%xu&amp;lt;/code&amp;gt;: underlined text&lt;br /&gt;
** Use &amp;lt;code&amp;gt;%xn&amp;lt;/code&amp;gt; to reset to normal text&lt;br /&gt;
** You can stack these: &amp;lt;code&amp;gt;%xx%xWInverted!%xn&amp;lt;/code&amp;gt; produces black text on a white background and then resets&lt;br /&gt;
&lt;br /&gt;
== Moving around ==&lt;br /&gt;
&lt;br /&gt;
* You can check for public sims with &amp;lt;code&amp;gt;sims&amp;lt;/code&amp;gt; and then get to them by typing their name (&amp;lt;code&amp;gt;square&amp;lt;/code&amp;gt; is a good one to try)&lt;br /&gt;
* Most sims should have a &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;B&amp;lt;/u&amp;gt;ack&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&amp;lt;u&amp;gt;O&amp;lt;/u&amp;gt;ut&amp;lt;/code&amp;gt; exit&lt;br /&gt;
* You can offer to bring others to you with the call command, or ask to join them with the &amp;lt;code&amp;gt;join&amp;lt;/code&amp;gt; command&lt;br /&gt;
* You can look at the room with &amp;lt;code&amp;gt;look&amp;lt;/code&amp;gt; with no name after it&lt;br /&gt;
* You can see who is in the room with &amp;lt;code&amp;gt;lwho&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Communicating ==&lt;br /&gt;
&lt;br /&gt;
* You can speak with the &amp;lt;code&amp;gt;say&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can perform an action with the &amp;lt;code&amp;gt;pose&amp;lt;/code&amp;gt; command, or by starting the line with &amp;lt;code&amp;gt;: &amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;; &amp;lt;/code&amp;gt; (note the space. If you don&#039;t want a space after your name, as with &#039;s, &#039;&#039;do&#039;&#039; omit the space.&lt;br /&gt;
* You can speak privately to someone in the same room as you with &amp;lt;code&amp;gt;whisper&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;wh&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can speak privately to someone not in the same room as you with &amp;lt;code&amp;gt;page&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;&lt;br /&gt;
* If you want to describe something to others in the room without your name in front of it, you can use &amp;lt;code&amp;gt;@emit&amp;lt;/code&amp;gt; or start the line with &amp;lt;code&amp;gt;\&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forking and merging ==&lt;br /&gt;
Of course forking is implemented!&lt;br /&gt;
&lt;br /&gt;
* Create a new fork with the &amp;lt;code&amp;gt;fork&amp;lt;/code&amp;gt; command. If you don&#039;t choose a tag (the bit after the #), one will be chosen for you&lt;br /&gt;
* To interact with the fork, use the &amp;lt;code&amp;gt;&amp;gt;&amp;lt;/code&amp;gt; command. You will have to choose the fork to communicate as. For instance:&lt;br /&gt;
** Motes creates a fork called Motes#Hi with &amp;lt;code&amp;gt;fork Hi&amp;lt;/code&amp;gt;&lt;br /&gt;
** She runs up to someone and says hi as the fork with &amp;lt;code&amp;gt;&amp;gt; Hi=:runs up to Bee and says, &amp;quot;Hi!&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
** From then on, she doesn&#039;t need to use the fork name. &amp;lt;code&amp;gt;&amp;gt; :keeps saying hi for like eight minutes!&amp;lt;/code&amp;gt;&lt;br /&gt;
** She can create another fork with &amp;lt;code&amp;gt;fork Boo&amp;lt;/code&amp;gt; and then interact as before, &amp;lt;code&amp;gt;&amp;gt; Boo=:jumps out from behind the bushes.&amp;lt;/code&amp;gt;&lt;br /&gt;
** If she wants to switch between forks, she just needs to use the fork&#039;s tag as before.&lt;br /&gt;
* You can create a memory tied to a fork with &amp;lt;code&amp;gt;memo&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
* A fork can merge down with &amp;lt;code&amp;gt;quit&amp;lt;/code&amp;gt; run as the fork&lt;br /&gt;
&lt;br /&gt;
== Creating ==&lt;br /&gt;
&lt;br /&gt;
* Creating objects:&lt;br /&gt;
** You can create an object with &amp;lt;code&amp;gt;@create&amp;lt;/code&amp;gt;&lt;br /&gt;
** You can describe the object with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** If you want to lock it so that only you can move it, use &amp;lt;code&amp;gt;@lock&amp;lt;/code&amp;gt;&lt;br /&gt;
* Creating rooms:&lt;br /&gt;
** Create a new room with &amp;lt;code&amp;gt;@dig/teleport&amp;lt;/code&amp;gt;&lt;br /&gt;
** Describe it with &amp;lt;code&amp;gt;@desc&amp;lt;/code&amp;gt;&lt;br /&gt;
** Link it to other rooms with &amp;lt;code&amp;gt;@open&amp;lt;/code&amp;gt;&lt;br /&gt;
* Find the objects you own with &amp;lt;code&amp;gt;@find&amp;lt;/code&amp;gt;, and use &amp;lt;code&amp;gt;@tel&amp;lt;/code&amp;gt; to either move yourself to the room or the object to yourself&lt;br /&gt;
&lt;br /&gt;
== Softcode ==&lt;br /&gt;
&lt;br /&gt;
* Softcode lets you make your text dynamic. You can learn more on [https://wiki.tinymux.org/index.php/Softcode_functions the TinyMUX wiki], though be prepared; it&#039;s a lot. Mostly, it is contained in square brackets, so keep that in mind&lt;br /&gt;
* One thing you might want to do most often is reference pronouns in text such as your descriptions. You can do this with the various function calls related to pronouns, like &amp;lt;code&amp;gt;[they(%#, 1)] [has(%#)] [they(%#)] / [them(%#)] pronouns.&amp;lt;/code&amp;gt; which will hopefully produce something like &amp;lt;code&amp;gt;They have she / her pronouns.&amp;lt;/code&amp;gt;&lt;br /&gt;
* Check [[Talk:MUCK commands]] for some handy samples folks have made.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1702</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1702"/>
		<updated>2024-02-13T10:29:05Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Phrasing.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*s] such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to dynamically modify the presentation of these things. Many players just jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
The Post-Self setting was designed to reflect many of the mechanics of MUCKs, mirroring common organizational structures such as realms (sub-areas with local administration) or [[starter sims]] and actions such as &amp;lt;code&amp;gt;sweep&amp;lt;/code&amp;gt;ing people from [[sims]] or &amp;lt;code&amp;gt;morph&amp;lt;/code&amp;gt;ing oneself into alternate appearances.&lt;br /&gt;
&lt;br /&gt;
== Connection Info ==&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
| Quickstart Guide&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1691</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1691"/>
		<updated>2024-02-13T02:57:47Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Added a section about Post-Self and MUCKs.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*s] such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to dynamically modify the presentation of these things. Many players just want to jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
The Post-Self setting was designed to reflect many of the mechanics of MUCKs, mirroring common organizational structures such as realms (sub-areas with local administration) or [[starter sims]] and actions such as &amp;lt;code&amp;gt;sweep&amp;lt;/code&amp;gt;ing people from [[sims]] or &amp;lt;code&amp;gt;morph&amp;lt;/code&amp;gt;ing oneself into alternate appearances.&lt;br /&gt;
&lt;br /&gt;
= Connection Info =&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
| Quickstart Guide&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1690</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1690"/>
		<updated>2024-02-13T02:47:34Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*s] such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to modify the presentation of these things. Many players just want to jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
= Connection Info =&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
| Quickstart Guide&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1689</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1689"/>
		<updated>2024-02-13T02:47:17Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Move link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/MU* MU*]s such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other MU*s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to modify the presentation of these things. Many players just want to jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
= Connection Info =&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
| Quickstart Guide&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1688</id>
		<title>MUCK</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=MUCK&amp;diff=1688"/>
		<updated>2024-02-13T02:46:08Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Commit to the bit, initially.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Post-Self MUCK&#039;&#039;&#039; is a real-time text-based roleplaying environment co-hosted by [[Madison Rye Progress|Skunks&amp;amp;]] [[The Lament]] that &#039;&#039;primarily&#039;&#039; depicts [[the Lagrange System]] after [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
MU*s such as the Post-Self MUCK are distinguished from forums or IRC in that they are organized into &#039;&#039;rooms&#039;&#039;, an imaginary place to which a character goes. These rooms each have descriptions, objects and other characters within them, and are separate in that conversations in one room cannot generally be heard from another. This lends a sort of spatiality to the roleplaying experience that is not found in other forms of chat roleplay.&lt;br /&gt;
&lt;br /&gt;
MUCKs (Multi-User Construction Kits) are distinguished from other [https://en.wikipedia.org/wiki/MU* MU*]s in that they enable &#039;&#039;all&#039;&#039; players to create new areas and objects as they please, and even to write interactive softcode to modify the presentation of these things. Many players just want to jump in with a character and a personal description and call it a day, however, and that is the main attraction of the MUCK, after all!&lt;br /&gt;
&lt;br /&gt;
= Connection Info =&lt;br /&gt;
{{Aside|&lt;br /&gt;
# Download [https://github.com/BeipDev/BeipMU/releases BeipMu]&lt;br /&gt;
# Click the 🌎 icon in the bottom left&lt;br /&gt;
# Click &amp;lt;code&amp;gt;New...&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Host&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt;&lt;br /&gt;
# Set the &amp;lt;code&amp;gt;Text Encoding&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;UTF-8 - Unicode&amp;lt;/code&amp;gt;&lt;br /&gt;
# Hit &amp;lt;code&amp;gt;Connect&amp;lt;/code&amp;gt;&lt;br /&gt;
# Follow the on-screen instructions&lt;br /&gt;
| Quickstart Guide&lt;br /&gt;
| color = 0080FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You can connect to &amp;lt;code style=&amp;quot;white-space: nowrap;&amp;quot;&amp;gt;muck.post-self.ink:4201&amp;lt;/code&amp;gt; using most [https://en.wikipedia.org/wiki/List_of_MUD_clients#Protocol_support Unicode-enabled MU* clients].&lt;br /&gt;
&lt;br /&gt;
The MUCK is currently configured to allow anyone to create new characters at will.&lt;br /&gt;
&lt;br /&gt;
The Post-Self MUCK is hosted on a Unix system using [https://www.tinymux.org/ TinyMUX 2.13].&lt;br /&gt;
&lt;br /&gt;
If you need help figuring out how to use the MUCK, you can contact a &amp;lt;code&amp;gt;@MUCK Guide&amp;lt;/code&amp;gt; in the [https://makyo.io/ps-discord Post-Self Discord].&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Talk:Sasha&amp;diff=1632</id>
		<title>Talk:Sasha</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Talk:Sasha&amp;diff=1632"/>
		<updated>2024-02-08T20:02:56Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Reply to Sasha&amp;#039;s Identity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sasha&#039;s Identity =&lt;br /&gt;
&lt;br /&gt;
Curious as to the reasoning for this. Does she think of herself in that way? I would have expected the opposite redirect. --[[User:Makyo|Makyo]] ([[User talk:Makyo|talk]]) 19:52, 8 February 2024 (UTC)&lt;br /&gt;
* Perhaps with a disambiguation box at the top: &amp;quot;This page refers to the cladist who is a merger of True Name, E.W., and May Then My Name. Sasha, the character from &#039;&#039;[[Qoheleth]]&#039;&#039; is referenced in [[Michelle Hadje/Sasha]]&amp;quot;? --[[User:Makyo|Makyo]] ([[User talk:Makyo|talk]]) 19:55, 8 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
In this case, it is for the sake of [https://en.wikipedia.org/wiki/Wikipedia:Disambiguation#Naming_the_specific_topic_articles natural disambiguation]. The name she is known to the community by is &#039;&#039;Sasha&#039;&#039;, but so is Michelle/Sasha&#039;s, especially phys-side. Redirecting in this way means that the pages in which we discuss Sasha née True Name can simply read [[Sasha]], and in the specific case that we mean Sasha qua Michelle, we know by this redirect that the &#039;&#039;correct&#039;&#039; way to name her is [[Michelle/Sasha]] and seldom just Sasha.&lt;br /&gt;
[[User:Fireheart&amp;amp;#38;|Fireheart&amp;amp;#38;]] ([[User talk:Fireheart&amp;amp;#38;|talk]]) 20:02, 8 February 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Talk:Sasha&amp;diff=1631</id>
		<title>Talk:Sasha</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Talk:Sasha&amp;diff=1631"/>
		<updated>2024-02-08T20:02:48Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Reply to Sasha&amp;#039;s Identity.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Sasha&#039;s Identity =&lt;br /&gt;
&lt;br /&gt;
Curious as to the reasoning for this. Does she think of herself in that way? I would have expected the opposite redirect. --[[User:Makyo|Makyo]] ([[User talk:Makyo|talk]]) 19:52, 8 February 2024 (UTC)&lt;br /&gt;
* Perhaps with a disambiguation box at the top: &amp;quot;This page refers to the cladist who is a merger of True Name, E.W., and May Then My Name. Sasha, the character from &#039;&#039;[[Qoheleth]]&#039;&#039; is referenced in [[Michelle Hadje/Sasha]]&amp;quot;? --[[User:Makyo|Makyo]] ([[User talk:Makyo|talk]]) 19:55, 8 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
In this case, it is for the sake of [https://en.wikipedia.org/wiki/Wikipedia:Disambiguation#Naming_the_specific_topic_articles natural disambiguation]. The name she is known to the community by is &#039;&#039;Sasha&#039;&#039;, but so is Michelle/Sasha&#039;s, especially phys-side. Redirecting in this way means that the pages in which we discuss Sasha née True Name can simply read [[Sasha]], and in the specific case that we mean Sasha qua Michelle, we know by this redirect that the &#039;&#039;correct&#039;&#039; way to name her is [[Michelle/Sasha]] and seldom just Sasha.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Sasha&amp;diff=1628</id>
		<title>Sasha</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Sasha&amp;diff=1628"/>
		<updated>2024-02-08T19:49:32Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sasha née True Name]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Ioan_B%C4%83lan&amp;diff=1627</id>
		<title>Ioan Bălan</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Ioan_B%C4%83lan&amp;diff=1627"/>
		<updated>2024-02-08T19:48:43Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cladist|name=Ioan Bălan|clade=[[The Bălan clade]]|pronouns=Ey/Em|uploaded={{Systime|2238|8|26}}|uptrees=* [[Codrin Bălan]]&lt;br /&gt;
** [[Codrin Bălan Castor|Codrin Bălan#Castor]]&lt;br /&gt;
*** [[Sorina Bălan]]&lt;br /&gt;
** [[Codrin Bălan Pollux|Codrin Bălan#Pollux]]&lt;br /&gt;
* [[Aurel Bălan]]|image=mergeioan.png|source=[[Iris Jay]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ioan Bălan&#039;&#039;&#039; (diminutive: &#039;&#039;Ionuț&#039;&#039;) is a cladist on [[Lagrange|the Lagrange System]]. Ey is the root instance of [[the Bălan clade]], who are inextricably entangled with [[the Ode clade]]. Ey is neurodivergent, and is described as spending a lot of time up in eir head with a tendency towards hyperfixation, though is nonetheless thoughtful and emotionally grounded. While ey is nonbinary, ey deliberately retains eir masculine name and appearance, dressing in natty faux-academic garb. Ey uploaded in order to use the income-loss subsidy to help eir brother, Rareș Bălan after eir parents&#039; death.&lt;br /&gt;
&lt;br /&gt;
Ey is in a romantic relationship with [[May Then My Name]] and [[Sasha]] via the tracking instance [[Aurel Bălan]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Qoheleth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Toledot]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Nevi&#039;im]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Mitzvot]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Selected letters]]&#039;&#039;&lt;br /&gt;
* [[Wolfery]] (As Lazăr and Lilian Bălan)&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Protagonists]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Ioan_B%C4%83lan&amp;diff=1626</id>
		<title>Ioan Bălan</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Ioan_B%C4%83lan&amp;diff=1626"/>
		<updated>2024-02-08T19:48:08Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cladist|name=Ioan Bălan|clade=[[The Bălan clade]]|pronouns=Ey/Em|uploaded={{Systime|2238|8|26}}|uptrees=* [[Codrin Bălan]]&lt;br /&gt;
** [[Codrin Bălan Castor|Codrin Bălan#Castor]]&lt;br /&gt;
*** [[Sorina Bălan]]&lt;br /&gt;
** [[Codrin Bălan Pollux|Codrin Bălan#Pollux]]&lt;br /&gt;
* [[Aurel Bălan]]|image=mergeioan.png|source=[[Iris Jay]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ioan Bălan&#039;&#039;&#039; (diminutive: &#039;&#039;Ionuț&#039;&#039;) is a cladist on [[Lagrange|the Lagrange System]]. Ey is the root instance of [[the Bălan clade]], who are inextricably entangled with [[the Ode clade]]. Ey is neurodivergent, and is described as spending a lot of time up in eir head with a tendency towards hyperfixation, though is nonetheless thoughtful and emotionally grounded. While ey is nonbinary, ey deliberately retains eir masculine name and appearance, dressing in natty faux-academic garb. Ey uploaded in order to use the income-loss subsidy to help eir brother, Rareș Bălan after eir parents&#039; death.&lt;br /&gt;
&lt;br /&gt;
Ey is in a romantic relationship with [[May Then My Name]] and [[Sasha née True Name]] via the tracking instance [[Aurel Bălan]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Qoheleth]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Toledot]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Nevi&#039;im]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Mitzvot]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Selected letters]]&#039;&#039;&lt;br /&gt;
* [[Wolfery]] (As Lazăr and Lilian Bălan)&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Protagonists]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=The_name&amp;diff=1625</id>
		<title>The name</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=The_name&amp;diff=1625"/>
		<updated>2024-02-08T19:17:32Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[the Dreamer]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Feeds&amp;diff=1624</id>
		<title>Feeds</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Feeds&amp;diff=1624"/>
		<updated>2024-02-08T19:16:49Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[the feeds]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Toledot/synopsis&amp;diff=1623</id>
		<title>Toledot/synopsis</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Toledot/synopsis&amp;diff=1623"/>
		<updated>2024-02-08T19:16:30Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Part 1 — Departure ==&lt;br /&gt;
In 2325, those who live on [[The System|the System (sys-side)]] and those who still live back in the [[Phys-Side|physical world (phys-side)]] complete a true collaboration for the first time in nearly two centuries. Scrounging together the lingering remnants of humanity&#039;s desire to explore outward, away from Earth, they launch two identical smaller versions of the System, [[Castor]] and [[Pollux]], on a centuries or millennia long extrasolar voyage.&lt;br /&gt;
&lt;br /&gt;
After the success of their project surrounding [[Qoheleth (Character)|Qoheleth]] and the problems of an [[Memory on the System|infallible memory]], the [[Bălan clade]], made up of [[Ioan Bălan]] and [[Codrin Bălan]], has decided to undertake the task of documenting the history of [[the launch project]]. In the intervening years, Codrin has found emself in a polyamorous relationship with [[Dear|Dear, Also, The Tree That Was Felled]] of the [[Ode clade]] and [[████|its partner]], and they are all incredibly gay for each other. Dear has convinced Codrin and its partner to invest entirely in the launch vehicles, or LVs, tickled by the idea of irreversibility and the fact that it will not remain on [[Lagrange|the original system]] parked at the Earth-Moon L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; point. When interviewed by [[Codrin Bălan Pollux|one of the Codrins]], it states that the other reasons for it investing entirely in the launch are that it wants to feel missed by someone, and that eventually, it wants to die a real death.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Ioan, working with one of Dear&#039;s cocladists, [[May Then My Name|May Then My Name Die With Me]], a very affectionate skunk, has decided to remain solely on the L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; system, acting as a communication point, organizer, and editor of the history and mythology that ey and both Codrins are collecting.&lt;br /&gt;
&lt;br /&gt;
Working on the phys-side, [[Douglas Hadje]], a distant descendant of [[Michelle Hadje]], the progenitor of [[the Ode clade]], acts as phys-side launch coordinator, with May Then My Name being his sys-side counterpart. He has long been fascinated by the System, often thinking of how his great-great-etc aunt must still be inside, often wishing to contact her but never feeling brave enough. Michelle/Sasha, as the root instance of the Ode clade, had quit in 2306, however, after two centuries of dealing with [[The Lost|a broken mind]]. After the launch and the decline of his duties, May Then My Name begins interviewing him for the phys-side perspective of the events surrounding the launch.&lt;br /&gt;
&lt;br /&gt;
The night after the launch takes place, Ioan and May Then My Name decide that it might be worth tying the history of the launch with the early history of the [[secession]] of the System from the rest of human society, as the launch took place on the 200th anniversary of Secession Day.&lt;br /&gt;
&lt;br /&gt;
A second thread of the story follows [[Yared Zerezghi]] as a phys-side [[Direct Democracy Representative]] (DDR) junkie campaigning on the forums and debate sims for a referendum on the individual rights of those who have uploaded to the system. Many view the [[Uploading|uploads]] as something other or less than human, and, grumbling about the costs of maintaining the System, wish to put them to work. Further complicating this is the fact that those who upload still retain citizenship to their countries of origin, meaning that all works that they create are technically done so under the jurisdiction of that country. He is tapped by [[Yosef Demma|Councilor Yosef Demma]] of the [[Northeast African Coalition]] to help guide the discussion toward the idea of independence of the System, stating that, because there are basic differences in the culture of the System and any other culture on Earth, there is no way that they can be governed the same way. Yared, he explains, will receive suggestions from Councilor Demma&#039;s political analysts telling him how to steer the conversation.&lt;br /&gt;
&lt;br /&gt;
== Part 2 — Progression ==&lt;br /&gt;
Sys-side, Michelle Hadje/Sasha is a member of [[the Council of Eight]], a group who seeks to guide but not govern the System, working primarily in the capacity of writing proposals for features and [[Perisystem Architecture|architecture]] changes. The rest of the council includes her friend [[Debarre]], an Israeli Jew named [[Zeke]], the son of a New Zealand politician named [[user11824]], three interchangeable and unnamed political representatives from the [[Sino-Russian Bloc]] (who is currently hosting the System), and [[Jonas Anderson]], an ex-politician from the [[Western Federation]].&lt;br /&gt;
&lt;br /&gt;
Michelle/Sasha still suffers from the lingering effects of getting lost decades prior, which is expressed much as her experience was at that time, with waves of her two personalities changing her form between anthropomorphic skunk and human, a very uncomfortable and distressing sensation. She asks the Council if she might spend the [[reputation]] required to [[forking|fork]] off ten instances of herself to begin the Ode clade — a name and structure which worries Debarre — so that she can let them take her workload and she can take a vacation. The council agrees, so she forks off ten instances of herself. As she does so during those waves of form and fluctuating personality, each winds up with a different appearance and personality. Jonas tasks one of them, [[True Name|The Only Time I Know My True Name Is When I Dream]], to help him in his work corresponding with Yared on the topic of individual rights.&lt;br /&gt;
&lt;br /&gt;
Throughout the interviews that Ioan and Codrin conduct in 2325, they begin to learn about the structure and history of the launch project (now becoming the proper noun Launch to match the proper noun Secession). [[Dear Pollux|One instance of Dear]] tells Codrin that it will not tell em the entire story, and that if pressed, it will resent em and be too tempted to lie because the past is too complicated and bound up in shame. The Bălan clade&#039;s initial interview selections are scattershot, including [[Renee|a musician]] who is credited for finding a way to transmit sheet music back and forth between sys- and phys-side; an author ([[Joseph Rankin]]) who has invested entirely in the Launch with an outline for a book to write so that his editor back on Lagrange can see how the two different versions of him begin to diverge, and an astronomer who calls himself [[Tycho Brahe]] who has invested entirely in the launch out of an impossible dream of seeing the stars: audio and visual transmissions between phys- and sys-side are [[Audio-Visual Extrasystem Communication|impossible]] because they come through all garbled as they might in a dream, so he can&#039;t actually see the stars.&lt;br /&gt;
&lt;br /&gt;
Despite these initial starts, they begin to notice patterns surrounding the time at which the families of uploads who remain phys-side are compensated as well as the &amp;quot;[[Dreamer Module]]&amp;quot;, an instrument and radio package attached to each of the launch vehicles, used to Do Science™ as well as broadcast a nested signal for [[Artemisians|extraterrestrial life]] to pick up, a topic which encountered unexpected friction sys-side from the Ode and Jonas clades.&lt;br /&gt;
&lt;br /&gt;
== Part 3 — Acceleration ==&lt;br /&gt;
In 2124, picking up on the fact that he&#039;s being used by a NEAC politician to steer the System towards secession, Jonas and True Name discuss how they might use Yared to further their own ends, with it becoming increasingly clear that this particular Odist has wound up with much of Michelle/Sasha&#039;s political skills as well as more than a little cynicism and very little empathy. She meets with a few other Odists as she works with Jonas: [[Praiseworthy|That Which Lives Is Forever Praiseworthy]], who begins to act as propagandist, helping True Name shape her image to be more effective; and [[Qoheleth (Character)|Life Breeds Life But Death Must Now Be Chosen]] who is tasked with slowly modifying the collective unconscious&#039;s perception of both the Ode clade and the Council of Eight, which they plan to dissolve after Secession, so that the Odists and Jonases can continue their work of guiding the System toward increased stability and safety long into the future.&lt;br /&gt;
&lt;br /&gt;
True Name is pleased to see how smoothly the topic of secession goes over with the Council of Eight, thanks to Praiseworthy&#039;s propagandizing. She meets with Debarre, who was initially put off by the choice of the Ode as a naming scheme and the desire to hide the name of the poet, [[RJ Brewster|RJ/AwDae]], but his nerves are soothed. Debarre also meets with Michelle for much the same reason, finding her much diminished and unable to continue working, now that her clade has taken over her job. She explains that she&#039;s still struggling with survivor&#039;s guilt after AwDae sacrificed emself during the creation of the System, and while she&#039;s trying not to just live in grief, she does want to memorialize em.&lt;br /&gt;
&lt;br /&gt;
After considering Rankin&#039;s plan to have each of his instances work independently, the Bălan clade decides to do the opposite and instead stay in touch for as long as they can (the further away the LVs get from the System, the longer the transmission times) to organize their interviewing effectively. To that end, one Codrin interviews Zeke, now calling himself Ezekiel and living much as his prophet namesake did, who explains more about how the Council of Eight was undermined by Jonas and True Name, guiding the Bălans to other Odists to interview.&lt;br /&gt;
&lt;br /&gt;
One Codrin interviews the intensely charismatic [[Why Ask Questions Pollux|Why Ask Questions Here At The End Of All Things]] who describes some of the ways in which the Ode clade and specifically [[the eighth stanza]] worked to manipulate politics on a large scale during both Secession and Launch, though the reader starts to pick up on the fact that some of what ey learns is not wholly true. The other [[Codrin Bălan Castor|Codrin]] talks with [[Dear Castor|Dear]] about the mood surrounding Secession. Ioan interviews [[E.W.|Do I Know God After The End Waking]] who was tasked to meddle with finances phys-side to encourage the shift from needing to pay to upload to being compensated, particularly that the first child should upload to fund the future of the subsequent children, as Ioan did. He now feels deep shame about having done so, though there are similar half-truths here.&lt;br /&gt;
&lt;br /&gt;
Some of these grand-scale machinations are confirmed in interviews with others, such as when Douglas talks with Ioan and May Then My Name about various shifts that he&#039;s seen over the years and some of the sabotage attempts against the System as a whole and the Launch specifically. He and basically everyone else (including May Then My Name) can tell that Ioan has fallen in love with May Then My Name, and Douglas even asks them about it, but Ioan is too stuck up in eir head to realize it, much less do anything about it. Ioan and Douglas hatch a plan for Douglas to finally upload, something that May Then My Name won&#039;t shut up about, on the one year anniversary of Launch so that he can surprise her. May Then My Name very carefully does not tell Douglas that she&#039;s a distant fork of Michelle/Sasha, wanting to keep that as her own surprise.&lt;br /&gt;
&lt;br /&gt;
Yared introduces an amendment allowing the System to secede to the referendum on individual rights. Despite the consensus swinging largely in favor of rights, this amendment becomes hotly debated, leaving Yared feeling much of the parasocial effects of that: those who are in favor of the bill start to be in favor of him, and those who are staunchly against it begin to hate him specifically. Demma, True Name, and Jonas all do their best to assure him that the chances of this failing are low and that, even though he may always be associated with this topic moving forward, he should still be proud of his work. Sure enough, the referendum passes with both the secession amendment and an amendment moving the physical elements of the System to the L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; station (which begins as a luxury hotel) intact, all taking effect on January 21, 2125.&lt;br /&gt;
&lt;br /&gt;
== Part 4 — Arrival ==&lt;br /&gt;
Demma brings Yared to a New Years Eve party with the politicians and business executives who were working toward Secession. In the car ride back to his home, Demma laughs at Yared, calling him a starry-eyed dreamer and revealing that his entire plan was just to get the System out of the way and out of Earth&#039;s ongoing political schemes so that they wouldn&#039;t remain associated with each other, since the System is just a dumping ground for dreamers. He suggests that Yared upload, since that&#039;s where he belongs, and since any further attempts to interact with the DDR will be monitored and, should he diverge from the party line, there will be reprisals, Yared feels no other choice but to upload, the last before Secession, leaving him anxious around any form of politics. He is met by True Name and brought to the Secession Day celebration.&lt;br /&gt;
&lt;br /&gt;
Two hundred years later, Yared, along with Debarre and user11824, meet up with Dear, its partner, and Codrin for a dinner party. The three (four, if one counts Dear as being of Michelle/Sasha) former members of the Council of Eight talk about the dissolution of the Council and the ultimate cynicism of True Name and Jonas. Yared shares a story from the middle ages known as the [https://en.wikipedia.org/wiki/Toledot_Yeshu &#039;&#039;Toledot Yeshu&#039;&#039;] or Generations of Jesus which describes, in part, Paul as actually something of a tool of the Jewish leadership of the time, guiding the burgeoning new spirituality into a religion of its own rather than simply another sect of Judaism. Yared calls himself a tool of Paul, in the form of Demma, True Name, and Jonas.&lt;br /&gt;
&lt;br /&gt;
The Bălans begin to interview a few instances of Jonas as well as True Name, finding out just how deep the manipulation goes. The two clades have strived to do all they can to maintain the stability and continuity of the System, including ensuring that life on Earth never gets too good so that the System is always seen as a better life, but not so bad as to make phys-side humanity give up entirely. In order to keep the stability from getting too boring, they have also been introducing small amounts of chaos into the life of the System so that they remain stable but not apathetic. These manipulations have all been subtle, from nudging a young Douglas Hadje toward becoming interested in the System and eventually becoming phys-side launch director due to the story element involved.&lt;br /&gt;
&lt;br /&gt;
The launch itself, despite its public beginnings in 2306, has been in progress since 2290 as one of these ways of keeping life interesting. All of this has been run through a cost-benefit analysis, including even having the history/mythography written specifically by Ioan. Not only have all of their interviews been tracked and shaped, but in 2298, seven years before even getting involved in the Qoheleth affair, Ioan was tapped as the appropriate author for the project, with a suggestion that the Qoheleth affair might have been some form of test. The only thing that failed the cost-benefit analysis yet still made it into the launch project was the portion of the Dreamer Module which contains broadcast instructions to be read by extraterrestrial sources on how to build a human mind and [[sensorium]], templated after Douglas Hadje, and upload it into the LV System. The concession there being that the uploads will be placed in a DMZ, cut off from the rest of the System.&lt;br /&gt;
&lt;br /&gt;
The manipulation even makes its way down to the individual scale. The last act of Michelle/Sasha was to give each of the first lines of the ten stanzas ([[the second stanza|second]] in the case of Qoheleth) one last vague suggestion. This, it turns out, was influenced by True Name, and she doesn&#039;t deny manipulating Michelle/Sasha towards quitting through the long years.&lt;br /&gt;
&lt;br /&gt;
After the final interview with True Name, Ioan confronts May Then My Name about her role in all of this, and she is revealed to be a failed experiment by True Name to influence individuals by being too likeable to resist. Where True Name was excessively cynical, however, May Then My Name became excessively empathetic and thus difficult to control, so all True Name could do is point her at someone and hope that the correct outcome occurred. Her most recent target was Ioan, and, given how ey feels about her now, True Name&#039;s mission was a success. Ioan says that ey believes May Then My Name is innocent of any conscious manipulation, stating that she simply has crazy in-laws. Ey finally realizes that, oh, yeah, they&#039;ve actually kind of been dating for a few years now, ey was just too dense to realize it, so the relationship is formalized and May Then My Name makes fun of em for it. They are incredibly gay for each other.&lt;br /&gt;
&lt;br /&gt;
As planned, Douglas uploads on the eve of the one year anniversary of Launch and is met by Ioan, who instructs him on how to work within the System, then brings him to Michelle/Sasha&#039;s [[sim]], where he has a good cry. The next day, Ioan and May Then My Name come to the sim for a picnic. May Then My Name is shocked to see him, so she reveals that she is of Michelle/Sasha, which leaves Douglas feeling mixed and overwhelmed, so they have their picnic instead. With essentially no loose ends in his life, and seeing how one can still be happy in the system by how Ioan and May Then My Name interact, he feels more complete than he&#039;s ever felt before.&lt;br /&gt;
&lt;br /&gt;
In an epilogue, the Dreamer Module on the Castor LV receives a transmission from an [[Artemis|extraterrestrial craft]] of similar design confirming that they understand the instructions on how to upload, that they will be approaching relatively close, and await consent to upload. Tycho Brahe, who feels like he&#039;s the only one who seems to care about the Module, gives consent.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=The_L5_station&amp;diff=1621</id>
		<title>The L5 station</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=The_L5_station&amp;diff=1621"/>
		<updated>2024-02-08T19:14:19Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirected page to Lagrange Station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lagrange Station]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=The_History&amp;diff=1620</id>
		<title>The History</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=The_History&amp;diff=1620"/>
		<updated>2024-02-08T19:13:37Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[An Expanded History of Our World‏‎]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Toledot/synopsis&amp;diff=1619</id>
		<title>Toledot/synopsis</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Toledot/synopsis&amp;diff=1619"/>
		<updated>2024-02-08T19:12:15Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Part 1 — Departure ==&lt;br /&gt;
In 2325, those who live on [[The System|the System (sys-side)]] and those who still live back in the [[Phys-Side|physical world (phys-side)]] complete a true collaboration for the first time in nearly two centuries. Scrounging together the lingering remnants of humanity&#039;s desire to explore outward, away from Earth, they launch two identical smaller versions of the System, [[Castor]] and [[Pollux]], on a centuries or millennia long extrasolar voyage.&lt;br /&gt;
&lt;br /&gt;
After the success of their project surrounding [[Qoheleth (Character)|Qoheleth]] and the problems of an [[Memory on the System|infallible memory]], the [[Bălan clade]], made up of [[Ioan Bălan]] and [[Codrin Bălan]], has decided to undertake the task of documenting the history of [[the launch project]]. In the intervening years, Codrin has found emself in a polyamorous relationship with [[Dear|Dear, Also, The Tree That Was Felled]] of the [[Ode clade]] and [[████|its partner]], and they are all incredibly gay for each other. Dear has convinced Codrin and its partner to invest entirely in the launch vehicles, or LVs, tickled by the idea of irreversibility and the fact that it will not remain on [[Lagrange|the original system]] parked at the Earth-Moon L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; point. When interviewed by [[Codrin Bălan Pollux|one of the Codrins]], it states that the other reasons for it investing entirely in the launch are that it wants to feel missed by someone, and that eventually, it wants to die a real death.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Ioan, working with one of Dear&#039;s cocladists, [[May Then My Name|May Then My Name Die With Me]], a very affectionate skunk, has decided to remain solely on the L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; system, acting as a communication point, organizer, and editor of the history and mythology that ey and both Codrins are collecting.&lt;br /&gt;
&lt;br /&gt;
Working on the phys-side, [[Douglas Hadje]], a distant descendant of [[Michelle Hadje]], the progenitor of [[the Ode clade]], acts as phys-side launch coordinator, with May Then My Name being his sys-side counterpart. He has long been fascinated by the System, often thinking of how his great-great-etc aunt must still be inside, often wishing to contact her but never feeling brave enough. Michelle/Sasha, as the root instance of the Ode clade, had quit in 2306, however, after two centuries of dealing with [[The Lost|a broken mind]]. After the launch and the decline of his duties, May Then My Name begins interviewing him for the phys-side perspective of the events surrounding the launch.&lt;br /&gt;
&lt;br /&gt;
The night after the launch takes place, Ioan and May Then My Name decide that it might be worth tying the history of the launch with the early history of the [[secession]] of the System from the rest of human society, as the launch took place on the 200th anniversary of Secession Day.&lt;br /&gt;
&lt;br /&gt;
A second thread of the story follows [[Yared Zerezghi]] as a phys-side [[Direct Democracy Representative]] (DDR) junkie campaigning on the forums and debate sims for a referendum on the individual rights of those who have uploaded to the system. Many view the [[Uploading|uploads]] as something other or less than human, and, grumbling about the costs of maintaining the System, wish to put them to work. Further complicating this is the fact that those who upload still retain citizenship to their countries of origin, meaning that all works that they create are technically done so under the jurisdiction of that country. He is tapped by [[Yosef Demma|Councilor Yosef Demma]] of the [[Northeast African Coalition]] to help guide the discussion toward the idea of independence of the System, stating that, because there are basic differences in the culture of the System and any other culture on Earth, there is no way that they can be governed the same way. Yared, he explains, will receive suggestions from Councilor Demma&#039;s political analysts telling him how to steer the conversation.&lt;br /&gt;
&lt;br /&gt;
== Part 2 — Progression ==&lt;br /&gt;
Sys-side, Michelle Hadje/Sasha is a member of [[the Council of Eight]], a group who seeks to guide but not govern the System, working primarily in the capacity of writing proposals for features and [[Perisystem Architecture|architecture]] changes. The rest of the council includes her friend [[Debarre]], an Israeli Jew named [[Zeke]], the son of a New Zealand politician named [[user11824]], three interchangeable and unnamed political representatives from the [[Sino-Russian Bloc]] (who is currently hosting the System), and [[Jonas Anderson]], an ex-politician from the [[Western Federation]].&lt;br /&gt;
&lt;br /&gt;
Michelle/Sasha still suffers from the lingering effects of getting lost decades prior, which is expressed much as her experience was at that time, with waves of her two personalities changing her form between anthropomorphic skunk and human, a very uncomfortable and distressing sensation. She asks the Council if she might spend the [[reputation]] required to [[forking|fork]] off ten instances of herself to begin the Ode clade — a name and structure which worries Debarre — so that she can let them take her workload and she can take a vacation. The council agrees, so she forks off ten instances of herself. As she does so during those waves of form and fluctuating personality, each winds up with a different appearance and personality. Jonas tasks one of them, [[True Name|The Only Time I Know My True Name Is When I Dream]], to help him in his work corresponding with Yared on the topic of individual rights.&lt;br /&gt;
&lt;br /&gt;
Throughout the interviews that Ioan and Codrin conduct in 2325, they begin to learn about the structure and history of the launch project (now becoming the proper noun Launch to match the proper noun Secession). [[Dear Pollux|One instance of Dear]] tells Codrin that it will not tell em the entire story, and that if pressed, it will resent em and be too tempted to lie because the past is too complicated and bound up in shame. The Bălan clade&#039;s initial interview selections are scattershot, including [[Renee|a musician]] who is credited for finding a way to transmit sheet music back and forth between sys- and phys-side; an author ([[Joseph Rankin]]) who has invested entirely in the Launch with an outline for a book to write so that his editor back on Lagrange can see how the two different versions of him begin to diverge, and an astronomer who calls himself [[Tycho Brahe]] who has invested entirely in the launch out of an impossible dream of seeing the stars: audio and visual transmissions between phys- and sys-side are [[Audio-Visual Extrasystem Communication|impossible]] because they come through all garbled as they might in a dream, so he can&#039;t actually see the stars.&lt;br /&gt;
&lt;br /&gt;
Despite these initial starts, they begin to notice patterns surrounding the time at which the families of uploads who remain phys-side are compensated as well as the &amp;quot;[[Dreamer Module]]&amp;quot;, an instrument and radio package attached to each of the launch vehicles, used to Do Science™ as well as broadcast a nested signal for [[Artemisians|extraterrestrial life]] to pick up, a topic which encountered unexpected friction sys-side from the Ode and Jonas clades.&lt;br /&gt;
&lt;br /&gt;
== Part 3 — Acceleration ==&lt;br /&gt;
In 2124, picking up on the fact that he&#039;s being used by a NEAC politician to steer the System towards secession, Jonas and True Name discuss how they might use Yared to further their own ends, with it becoming increasingly clear that this particular Odist has wound up with much of Michelle/Sasha&#039;s political skills as well as more than a little cynicism and very little empathy. She meets with a few other Odists as she works with Jonas: [[Praiseworthy|That Which Lives Is Forever Praiseworthy]], who begins to act as propagandist, helping True Name shape her image to be more effective; and [[Qoheleth (Character)|Life Breeds Life But Death Must Now Be Chosen]] who is tasked with slowly modifying the collective unconscious&#039;s perception of both the Ode clade and the Council of Eight, which they plan to dissolve after Secession, so that the Odists and Jonases can continue their work of guiding the System toward increased stability and safety long into the future.&lt;br /&gt;
&lt;br /&gt;
True Name is pleased to see how smoothly the topic of secession goes over with the Council of Eight, thanks to Praiseworthy&#039;s propagandizing. She meets with Debarre, who was initially put off by the choice of the Ode as a naming scheme and the desire to hide the name of the poet, [[RJ Brewster|RJ/AwDae]], but his nerves are soothed. Debarre also meets with Michelle for much the same reason, finding her much diminished and unable to continue working, now that her clade has taken over her job. She explains that she&#039;s still struggling with survivor&#039;s guilt after AwDae sacrificed emself during the creation of the System, and while she&#039;s trying not to just live in grief, she does want to memorialize em.&lt;br /&gt;
&lt;br /&gt;
After considering Rankin&#039;s plan to have each of his instances work independently, the Bălan clade decides to do the opposite and instead stay in touch for as long as they can (the further away the LVs get from the System, the longer the transmission times) to organize their interviewing effectively. To that end, one Codrin interviews Zeke, now calling himself Ezekiel and living much as his prophet namesake did, who explains more about how the Council of Eight was undermined by Jonas and True Name, guiding the Bălans to other Odists to interview.&lt;br /&gt;
&lt;br /&gt;
One Codrin interviews the intensely charismatic [[Why Ask Questions Pollux|Why Ask Questions Here At The End Of All Things]] who describes some of the ways in which the Ode clade and specifically [[the eighth stanza]] worked to manipulate politics on a large scale during both Secession and Launch, though the reader starts to pick up on the fact that some of what ey learns is not wholly true. The other [[Codrin Bălan Castor|Codrin]] talks with [[Dear Castor|Dear]] about the mood surrounding Secession. Ioan interviews [[E.W.|Do I Know God After The End Waking]] who was tasked to meddle with finances phys-side to encourage the shift from needing to pay to upload to being compensated, particularly that the first child should upload to fund the future of the subsequent children, as Ioan did. He now feels deep shame about having done so, though there are similar half-truths here.&lt;br /&gt;
&lt;br /&gt;
Some of these grand-scale machinations are confirmed in interviews with others, such as when Douglas talks with Ioan and May Then My Name about various shifts that he&#039;s seen over the years and some of the sabotage attempts against the System as a whole and the Launch specifically. He and basically everyone else (including May Then My Name) can tell that Ioan has fallen in love with May Then My Name, and Douglas even asks them about it, but Ioan is too stuck up in eir head to realize it, much less do anything about it. Ioan and Douglas hatch a plan for Douglas to finally upload, something that May Then My Name won&#039;t shut up about, on the one year anniversary of Launch so that he can surprise her. May Then My Name very carefully does not tell Douglas that she&#039;s a distant fork of Michelle/Sasha, wanting to keep that as her own surprise.&lt;br /&gt;
&lt;br /&gt;
Yared introduces an amendment allowing the System to secede to the referendum on individual rights. Despite the consensus swinging largely in favor of rights, this amendment becomes hotly debated, leaving Yared feeling much of the parasocial effects of that: those who are in favor of the bill start to be in favor of him, and those who are staunchly against it begin to hate him specifically. Demma, True Name, and Jonas all do their best to assure him that the chances of this failing are low and that, even though he may always be associated with this topic moving forward, he should still be proud of his work. Sure enough, the referendum passes with both the secession amendment and an amendment moving the physical elements of the System to the L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; station (which begins as a luxury hotel) intact, all taking effect on January 21, 2125.&lt;br /&gt;
&lt;br /&gt;
== Part 4 — Arrival ==&lt;br /&gt;
Demma brings Yared to a New Years Eve party with the politicians and business executives who were working toward Secession. In the car ride back to his home, Demma laughs at Yared, calling him a starry-eyed dreamer and revealing that his entire plan was just to get the System out of the way and out of Earth&#039;s ongoing political schemes so that they wouldn&#039;t remain associated with each other, since the System is just a dumping ground for dreamers. He suggests that Yared upload, since that&#039;s where he belongs, and since any further attempts to interact with the DDR will be monitored and, should he diverge from the party line, there will be reprisals, Yared feels no other choice but to upload, the last before Secession, leaving him anxious around any form of politics. He is met by True Name and brought to the Secession Day celebration.&lt;br /&gt;
&lt;br /&gt;
Two hundred years later, Yared, along with Debarre and user11824, meet up with Dear, its partner, and Codrin for a dinner party. The three (four, if one counts Dear as being of Michelle/Sasha) former members of the Council of Eight talk about the dissolution of the Council and the ultimate cynicism of True Name and Jonas. Yared shares a story from the middle ages known as the [https://en.wikipedia.org/wiki/Toledot_Yeshu &#039;&#039;Toledot Yeshu&#039;&#039;] or Generations of Jesus which describes, in part, Paul as actually something of a tool of the Jewish leadership of the time, guiding the burgeoning new spirituality into a religion of its own rather than simply another sect of Judaism. Yared calls himself a tool of Paul, in the form of Demma, True Name, and Jonas.&lt;br /&gt;
&lt;br /&gt;
The Bălans begin to interview a few instances of Jonas as well as True Name, finding out just how deep the manipulation goes. The two clades have strived to do all they can to maintain the stability and continuity of the System, including ensuring that life on Earth never gets too good so that the System is always seen as a better life, but not so bad as to make phys-side humanity give up entirely. In order to keep the stability from getting too boring, they have also been introducing small amounts of chaos into the life of the System so that they remain stable but not apathetic. These manipulations have all been subtle, from nudging a young Douglas Hadje toward becoming interested in the System and eventually becoming phys-side launch director due to the story element involved.&lt;br /&gt;
&lt;br /&gt;
The launch itself, despite its public beginnings in 2306, has been in progress since 2290 as one of these ways of keeping life interesting. All of this has been run through a cost-benefit analysis, including even having the history/mythography written specifically by Ioan. Not only have all of their interviews been tracked and shaped, but in 2298, seven years before even getting involved in the Qoheleth affair, Ioan was tapped as the appropriate author for the project, with a suggestion that the Qoheleth affair might have been some form of test. The only thing that failed the cost-benefit analysis yet still made it into the launch project was the portion of the Dreamer Module which contains broadcast instructions to be read by extraterrestrial sources on how to build a human mind and [[sensorium]], templated after Douglas Hadje, and upload it into the LV System. The concession there being that the uploads will be placed in a DMZ, cut off from the rest of the System.&lt;br /&gt;
&lt;br /&gt;
The manipulation even makes its way down to the individual scale. The last act of Michelle/Sasha was to give each of the first lines of the ten stanzas ([[The Second Stanza|second]] in the case of Qoheleth) one last vague suggestion. This, it turns out, was influenced by True Name, and she doesn&#039;t deny manipulating Michelle/Sasha towards quitting through the long years.&lt;br /&gt;
&lt;br /&gt;
After the final interview with True Name, Ioan confronts May Then My Name about her role in all of this, and she is revealed to be a failed experiment by True Name to influence individuals by being too likeable to resist. Where True Name was excessively cynical, however, May Then My Name became excessively empathetic and thus difficult to control, so all True Name could do is point her at someone and hope that the correct outcome occurred. Her most recent target was Ioan, and, given how ey feels about her now, True Name&#039;s mission was a success. Ioan says that ey believes May Then My Name is innocent of any conscious manipulation, stating that she simply has crazy in-laws. Ey finally realizes that, oh, yeah, they&#039;ve actually kind of been dating for a few years now, ey was just too dense to realize it, so the relationship is formalized and May Then My Name makes fun of em for it. They are incredibly gay for each other.&lt;br /&gt;
&lt;br /&gt;
As planned, Douglas uploads on the eve of the one year anniversary of Launch and is met by Ioan, who instructs him on how to work within the System, then brings him to Michelle/Sasha&#039;s [[sim]], where he has a good cry. The next day, Ioan and May Then My Name come to the sim for a picnic. May Then My Name is shocked to see him, so she reveals that she is of Michelle/Sasha, which leaves Douglas feeling mixed and overwhelmed, so they have their picnic instead. With essentially no loose ends in his life, and seeing how one can still be happy in the system by how Ioan and May Then My Name interact, he feels more complete than he&#039;s ever felt before.&lt;br /&gt;
&lt;br /&gt;
In an epilogue, the Dreamer Module on the Castor LV receives a transmission from an [[Artemis|extraterrestrial craft]] of similar design confirming that they understand the instructions on how to upload, that they will be approaching relatively close, and await consent to upload. Tycho Brahe, who feels like he&#039;s the only one who seems to care about the Module, gives consent.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Marsh/synopsis&amp;diff=1618</id>
		<title>Marsh/synopsis</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Marsh/synopsis&amp;diff=1618"/>
		<updated>2024-02-08T19:09:34Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On New Year&#039;s Eve, [[systime]] {{Systime|2399}}, after a sudden wave of &#039;&#039;déjà vu,&#039;&#039; &#039;&#039;[[Reed]] of [[the Marsh clade]]&#039;&#039; and &#039;&#039;[[Hanne Marie]] of her own clade&#039;&#039; realize that something terrible has happened. Once a year, all of the Marshans merge down to their root instance, &#039;&#039;[[Marsh (cladist)|Marsh]],&#039;&#039; who enjoys being an aggregate of all of their lives. Reed finds that he cannot. Marsh appears to no longer be a part of [[the System]]. It&#039;s impossible to merge down and impossible to ping them or send any sensorium messages. He calls a gathering of the rest of the clade — his cross-tree cocladists &#039;&#039;[[Lily]]&#039;&#039; and &#039;&#039;[[Cress]],&#039;&#039; as well as his up-tree instances &#039;&#039;[[Rush]],&#039;&#039; &#039;&#039;[[Sedge]],&#039;&#039; and &#039;&#039;[[Tule]]&#039;&#039; — to try and figure out what&#039;s happening. There is the loss as well as one year, one month, and eleven days of downtime. Cress and Tule arrive with their partner, &#039;&#039;[[Dry Grass|I Remember The Dry Grass]] of [[the Ode clade]],&#039;&#039; and Marsh&#039;s partners, &#039;&#039;[[Fenne Vos]] of her own clade&#039;&#039; and &#039;&#039;[[Pierre LaFontaine]] of his own clade&#039;&#039; arrive as well.&lt;br /&gt;
&lt;br /&gt;
Lily greatly distrusts Dry Grass due to her association with the Ode clade and quickly leaves. She feels that the Odists are responsible for much that is wrong on the System, that they are manipulative and conniving political figures. Her feelings are spurred on by having read [[the Bălan clade]]&#039;s &#039;&#039;[[An Expanded History of Our World]]&#039;&#039; (which comprises the story told in &#039;&#039;[[Toledot]]&#039;&#039;) and her frustration with the Odists&#039; attempts to justify their actions as told in the Bălans&#039; &#039;&#039;[[Individuation and Reconciliation]]&#039;&#039; and [[Sasha née True Name|Sasha]]&#039;s (&#039;&#039;née&#039;&#039; [[True Name]]) &#039;&#039;[[Ode]].&#039;&#039; Reed, on the other hand, having accidentally merged Tule&#039;s memories wholesale, is struck by the sense of intimate familiarity with Dry Grass: despite having only met her a handful of times at various functions, he now has all of Tule&#039;s memories of their relationship and love for each other.&lt;br /&gt;
&lt;br /&gt;
As they explore the System and meet up with others from the Ode clade, they discover that Marsh isn&#039;t the only cladist missing from [[Lagrange]]. On exploration, they begin the process of estimating the impact on the System. The Marshans have lost 14% of their clade, while the Odists have lost apparently 2%. Reading [[the feeds]] nets them yet more information, with many discussing suddenly missing friends, lovers, and instances of themselves, with impacts ranging from 99.983% to none.&lt;br /&gt;
&lt;br /&gt;
The Marshans and a few others — Dry Grass and her cocladists &#039;&#039;[[Warmth In Fire|Which Offers Heat And Warmth In Fire]]&#039;&#039; its partner &#039;&#039;[[Hold My Name|Hold My Name Beneath Your Tongue And Know]]&#039;&#039;, Reed&#039;s partner Hanne, and her friend Jess — meet up for dinner to try and regroup. Lily promises to do her best to reconcile with the fact that the Odists are part of the clade&#039;s life. With the Ode clade&#039;s prior experience of their root instance, &#039;&#039;[[Michelle Hadje]]&#039;&#039; quitting nearly a century prior, they begin to talk about what life without Marsh will look like.&lt;br /&gt;
&lt;br /&gt;
Given Reed and Sedge&#039;s interest in what happened, they are looped in with a loose coalition of individuals working on the investigation. This includes a portion of &#039;&#039;the Jonas clade&#039;&#039;, more Odists, &#039;&#039;[[Debarre]] of his own clade&#039;&#039;, and &#039;&#039;[[Selena]] of her own clade&#039;&#039;. They contact [[phys-side]] to discuss with &#039;&#039;[[Jakub Strzepek]]&#039;&#039;, an admin, and &#039;&#039;[[Günay Sadık]]&#039;&#039;, a [[Systech|technician]], who confirm that there was downtime and an unrecoverable corruption of about 1% of the 2.3 trillion cladists on Lagrange due to a System-wide [[crash]], though they are cagey as to why. The group chooses Günay as their point of contact rather than any of the admin team while [[Jonas Fa]] demands that Jakub confirm, even if only privately, whether or not this was due to some malicious act.&lt;br /&gt;
&lt;br /&gt;
Dry Grass takes Cress, Tule, and Reed out to dinner, where they discuss the fact that Reed has been left with these conflicting feelings about her. He admits that the memories from Tule&#039;s merge have influenced his feelings about her, and she suggests that it remain an open conversation rather than something he either push down and ignore or keep only to himself. Reed also discusses this with Hanne, who says that she&#039;ll trust him to keep talking to her as well, and with Lily, who admits some frustration but also a willingness to keep up with the clade.&lt;br /&gt;
&lt;br /&gt;
Several clades form a group to interface with phys-side, including [[the CERES clade]] (the ones who lost nearly 70k instances) and just Günay. The tech confirms that there was a widespread [[CPV|contraproprioceptive virus]] attack. CPV had been used in the past to kill single instances such as &#039;&#039;[[Qoheleth (cladist)|Qoheleth]]&#039;&#039; and several instances of True Name, as it was required that it be tailored to a specific cladist or their immediate instances. However, members of a fundamentalist [[collective]] — a group of individuals living as a hive mind of sorts — named [[the Our Brightest Lights Collective]] found a way to create a CPV bomb that crashed 100% of the cladists on Lagrange. This event is being called the Century Attack.&lt;br /&gt;
&lt;br /&gt;
During the downtime, the System was restarted several times as various recovery attempts were made. An initial loss of 15% was eventually reduced to 1% with the help of members of the [[System Emergency Response Group]] (SERG) on Lagrange as well as on the two launch vehicles, [[Castor]] and [[Pollux]]. During the attempts to bring Lagrange back online, it was discovered that the number of unrecoverable instances was slowly growing, and so it was determined that 1% would be the maximum acceptable loss, and it was finally brought up for good. There were several fixes applied at this time, including patching out CPV, various [[ACL]] improvements, and a laundry list of other updates. Notable among the changes was the ability to merge cross-tree within a clade rather than just down-tree. Jonas demands that this be kept quiet due to the social changes it will have on the System.&lt;br /&gt;
&lt;br /&gt;
Another meeting, this time with &#039;&#039;en4,&#039;&#039; a member of [[The System Consortium]], the collection of organizations that manage [[The L5 station|the L&amp;lt;sub&amp;gt;5&amp;lt;/sub&amp;gt; station]], Lagrange, and the [[Ansible|Ansibles]] used to upload individuals. They are also a member of a collective, [[the London Cohort of New Zealots]], or LCNZ. They explain the history and reasoning behind the attack. The perpetrator, 8-stanza-1 (a reference to &amp;quot;The only time I know my true name is when I dream&amp;quot;, the first line of the eighth stanza of the poem from which the Odists take their name) was recovered and quarantined. The OBLC has stated that they feel that, for every cladist, a life phys-side is denied entry to heaven. Given the 2.3 trillion population of Lagrange, the only solution was to destroy the whole System. &#039;&#039;[[Speaking|I Cannot Stop Myself From Speaking]] of the Ode clade&#039;&#039; confirms this via her experiences interviewing 8-stanza-1.&lt;br /&gt;
&lt;br /&gt;
Dry Grass, the Marshans, and Marsh&#039;s partners visit the sim containing all of the collected [[Core dump|core dumps]] — the remnants of a crashed cladist — of the unrecoverable losses. Dry Grass learns that her long-lived up-tree instance, &#039;&#039;[[In The Wind]],&#039;&#039; a systech, was integral to the recovery efforts, but that she was unrecoverable in one of the final restarts. Lily angrily silences her so that the Marshans can have a funeral of sorts around Marsh&#039;s core. Lily, still angry, scorns Cress, Tule, and Reed for their association with Dry Grass and the other Odists. Vos, angry at the way she is interrupting the funeral of her dead partner, demands that Lily leave. Reed follows her and the two fight, with Reed striking Lily in the face. After they calm down, they return to the funeral where the remaining Marshans speak.&lt;br /&gt;
&lt;br /&gt;
As the others leave, Dry Grass asks Cress, Tule, and Reed to stay with her as she visits In The Wind&#039;s core, and then invites them home to peace and quiet. Reed is initially confused, but Dry Grass insists that she would like to be around those that enjoy her presence after spending time around Lily, who does not. While there, they process their respective losses, and Reed begins to process his growing, earnest feelings for Dry Grass. He also catches Cress and Tule up on the changes to the System, and they come up with the idea of possibly performing a clade-wide cross-tree merge in order to come up with someone who might be like Marsh.&lt;br /&gt;
&lt;br /&gt;
Reed returns home to Hanne and both speak about the ways in which they are beginning to grieve. He also brings up the idea of this reconstruction of Marsh, and Hanne expresses doubt that this will work, and if it does, that it might cause further grief. When he meets up with Dry Grass the next day on a date for lunch, the two discuss the sense of the world as it has become, Dry Grass&#039;s past as a systech — she had left due to the changing nature of the job, but her up-tree instance, In The Wind, remained to keep up on the work — and she also cautions him as to the potential for social pain as a result of this merger.&lt;br /&gt;
&lt;br /&gt;
A meeting with phys-side, happening concurrently, explores the ramifications of the Century Attack, keeping 8-stanza-1 locked in the [[DMZ]], and the mechanism of the CPV device. Jonas and Answers Will Not Help goad Jakub to try and frustrate him into quitting as well as to make Günay feel better, and it&#039;s suggested that this is also to encourage her to upload where she can become a long-term asset. Discussions of potential memorials begin, as well as ceremonies both sys- and phys-side. After discussing information consolidation and control, Reed asks about the cross-tree merging and, after a demonstration between Jonas Fa and Jonas Ko, decides to disregard the warnings and go through with his plan to reconstruct Marsh.&lt;br /&gt;
&lt;br /&gt;
The process of the reconstruction is discussed, including the fact that this New Marsh will include all of the clade&#039;s memories &#039;&#039;except&#039;&#039; Marsh&#039;s concludes with each of the Marshans forking and merging into Lily&#039;s new instance. The merge itself (minus reconciling conflicts) takes several hours and is an immensely unpleasant process, but New Marsh comes out of it well enough. The clade invites Vos and Pierre over to meet them, but Vos, unnerved, asks the new cladist the last thing that Marsh had said to her. Without those memories, they can&#039;t say, so Vos, angered by what she sees as meddling and a shallow attempt at rebuilding her partner without her input, his Reed hard enough to knock him down and leaves, demanding no contact going forward. The Marshans leave to process what happened, and New Marsh renames themself [[Anubias]] and decides to continue on as they are, trying to live life as an amalgam.&lt;br /&gt;
&lt;br /&gt;
An epilogue follows (which is co-written by Madison Scott-Clary and The Lament) where, about eight months later, Reed has finally received word back from the instance of Marsh that lives on on Castor. He brings this letter along with him as he attends a play put on by Dry Grass&#039;s cocladists. The play is a metaphor for the Century Attack, and it leaves all distraught. After, he discusses the letter with Dry Grass and her cocladists &#039;&#039;[[Motes Played|And We Are The Motes In The Stage-Lights]],&#039;&#039; &#039;&#039;[[Beholden|Beholden To The Heat Of The Lamp]]&amp;lt;nowiki/&amp;gt;s,&#039;&#039; and &#039;&#039;[[A Finger Pointing|Time Is A Finger Pointing At Itself]]&#039;&#039;. They discuss the different ways that they have learned to live as a clade without a root instance and the hopes they have for the future.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=No_Longer_Myself&amp;diff=1617</id>
		<title>No Longer Myself</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=No_Longer_Myself&amp;diff=1617"/>
		<updated>2024-02-08T19:08:56Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Cladist|name=No Longer Myself|clade=[[The Ode clade]]|forked={{Systime|2175|12|7}}|downtree=If I Dream|pronouns=She/Her|crashed={{Century Attack systime}}|image=No longer myself.png|source=[https://twitter.com/makowwka Mischa]}}&lt;br /&gt;
&#039;&#039;&#039;If I Dream, Am I No Longer Myself&#039;&#039;&#039; of [[the Ode clade]] is a member of the first stanza. She was [[Forking|forked]] when her [[Clade|down-tree]] instance began to have doubts as to her calling and wished to see if she could be happy stepping away from her work. She was lost in [[the Century Attack]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
* &#039;&#039;[[Marsh]]&#039;&#039; (mentioned)&lt;br /&gt;
* Upcoming [[The Post-Self TTRPG|TTRPG]] plot.&lt;br /&gt;
* [[Wolfery]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Pages_in_need_of_love&amp;diff=1616</id>
		<title>Pages in need of love</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Pages_in_need_of_love&amp;diff=1616"/>
		<updated>2024-02-08T19:08:12Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is much work to be done on the wiki! Here are some of the places you might consider adding to:&lt;br /&gt;
&lt;br /&gt;
== The society of the System ==&lt;br /&gt;
&lt;br /&gt;
=== Authority ===&lt;br /&gt;
&lt;br /&gt;
* [[Governance on the System]]&lt;br /&gt;
* [[The Council of Eight]]&lt;br /&gt;
* [[The Council of Ten]]&lt;br /&gt;
* [[The Guiding Council]]&lt;br /&gt;
&lt;br /&gt;
=== Creativity ===&lt;br /&gt;
&lt;br /&gt;
* [[Sim artistry]]&lt;br /&gt;
* [[Construct artistry]]&lt;br /&gt;
* [[Instance artistry]]&lt;br /&gt;
* [[Sensework]]&lt;br /&gt;
* [[Arts on the exchange]]&lt;br /&gt;
&lt;br /&gt;
=== Interpersonal relationships ===&lt;br /&gt;
&lt;br /&gt;
* [[Parallel monogamy]]&lt;br /&gt;
* [[Intraclade relationships]]&lt;br /&gt;
* [[Violence]]&lt;br /&gt;
* [[System Freeze]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
* [[Identity on the System]]&lt;br /&gt;
* [[Religion on the System]]&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
* [[Forking]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[ACLs]]&lt;br /&gt;
* [[Cone of silence]]&lt;br /&gt;
* [[Sensorium messages]]&lt;br /&gt;
* [[Sensoria]]&lt;br /&gt;
* [[Memory on the System]]&lt;br /&gt;
* [[Uploading]]&lt;br /&gt;
* [[CPV|CPV (Contraproprioceptive Virus)]]&lt;br /&gt;
&lt;br /&gt;
== Clades and characters ==&lt;br /&gt;
&lt;br /&gt;
* [[The Ode clade]]&lt;br /&gt;
** [[Dear]]&lt;br /&gt;
** [[Serene]]&lt;br /&gt;
** [[True Name]]&lt;br /&gt;
*** [[Sasha née True Name|Sasha]]&lt;br /&gt;
*** [[True Name#Castor]]&lt;br /&gt;
*** [[True Name#Pollux]]&lt;br /&gt;
** [[E.W.]] (né End Waking)&lt;br /&gt;
** [[A Finger Pointing]]&lt;br /&gt;
** [[Dry Grass]]&lt;br /&gt;
** [[Why Ask Questions]]&lt;br /&gt;
** [[Answers Will Not Help]]&lt;br /&gt;
** [[Need An Answer]]&lt;br /&gt;
** [[In Dreams]]&lt;br /&gt;
** [[Hammered Silver]]&lt;br /&gt;
** [[Waking World]]&lt;br /&gt;
* [[The Bălan clade]]&lt;br /&gt;
** [[Ioan Bălan]]&lt;br /&gt;
** [[Codrin Bălan]]&lt;br /&gt;
*** [[Codrin Bălan Pollux|Codrin Bălan#Pollux]]&lt;br /&gt;
*** [[Codrin Bălan Castor|Codrin Bălan#Castor]]&lt;br /&gt;
** [[Sorina Bălan]]&lt;br /&gt;
* [[Debarre]]&lt;br /&gt;
* [[Ezekiel]]&lt;br /&gt;
* [[user11824]]&lt;br /&gt;
* [[Tycho Brahe]]&lt;br /&gt;
* [[Sarah Genet]]&lt;br /&gt;
* [[The Jonas clade]]&lt;br /&gt;
** [[Jonas Prime]]&lt;br /&gt;
** [[Jonas Fa]]&lt;br /&gt;
** [[Ne Jonas]]&lt;br /&gt;
** [[No Jonas]]&lt;br /&gt;
&lt;br /&gt;
=== Phys-side ===&lt;br /&gt;
&lt;br /&gt;
* [[Michelle Hadje/Sasha]]&lt;br /&gt;
* [[AwDae]]&lt;br /&gt;
* [[Yared Zerezghi]]&lt;br /&gt;
* [[Carter Ramirez]]&lt;br /&gt;
* [[Bernhard Johansson]]&lt;br /&gt;
* [[Sanders]]&lt;br /&gt;
* [[Prakash Das]]&lt;br /&gt;
* [[Avery]]&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
=== Public sims ===&lt;br /&gt;
&lt;br /&gt;
* [[Arrowhead Lake]]&lt;br /&gt;
* [[The Bye-and-Bye pop-up bar]]&lt;br /&gt;
* [[Infinite Café]]&lt;br /&gt;
* [[The Alley Cat]]&lt;br /&gt;
&lt;br /&gt;
=== Residences ===&lt;br /&gt;
&lt;br /&gt;
* [[The fifth stanza&#039;s neighborhood]]&lt;br /&gt;
* [[Ioan&#039;s sim]]&lt;br /&gt;
* [[Dear&#039;s sim]]&lt;br /&gt;
* [[E.W.&#039;s forest]]&lt;br /&gt;
&lt;br /&gt;
== Worldbuilding and events ==&lt;br /&gt;
&lt;br /&gt;
* Events:&lt;br /&gt;
** [[The Lost]]&lt;br /&gt;
** [[Secession]]&lt;br /&gt;
** [[Launch]]&lt;br /&gt;
** [[Convergence]]&lt;br /&gt;
** [[The Century Attack]]&lt;br /&gt;
* Books:&lt;br /&gt;
** [[On the Perils of Memory|&#039;&#039;On the Perils of Memory&#039;&#039;]]&lt;br /&gt;
** [[The History|&#039;&#039;An Expanded History of Our World&#039;&#039;]]&lt;br /&gt;
** [[Individuation and Reconciliation|&#039;&#039;Individuation and Reconciliation&#039;&#039;]]&lt;br /&gt;
** &#039;&#039;[[Ode]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Canon ==&lt;br /&gt;
&lt;br /&gt;
* Books:&lt;br /&gt;
** &#039;&#039;[[Qoheleth]]&#039;&#039; and [[Qoheleth/synopsis|synopsis]] / &#039;&#039;[[Gallery Exhibition: A Love Story]]&#039;&#039; and [[Gallery Exhibition: A Love Story/synopsis|synopsis]]&lt;br /&gt;
** &#039;&#039;[[Toledot]]&#039;&#039; and [[Toledot/synopsis|synopsis]]&lt;br /&gt;
** &#039;&#039;[[Nevi&#039;im]]&#039;&#039; and [[Nevi&#039;im/synopsis|synopsis]]&lt;br /&gt;
** &#039;&#039;[[Mitzvot]]&#039;&#039; and [[Mitzvot/synopsis|synopsis]] / &#039;&#039;[[Selected Letters]]&#039;&#039; and [[Selected Letters/synopsis|synopsis]]&lt;br /&gt;
** &#039;&#039;[[Marsh]]&#039;&#039; and [[Marsh/synopsis|synopsis]]&lt;br /&gt;
** &#039;&#039;[[Motes Played]]&#039;&#039; and [[Motes Played/synopsis|synopsis]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
== Meta ==&lt;br /&gt;
&lt;br /&gt;
* [[Writing guide]]&lt;br /&gt;
* [[Wiki contribution guide]]&lt;br /&gt;
* [[Post-Self and identity]]&lt;br /&gt;
* [[Wolfery]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Qoheleth/synopsis&amp;diff=1615</id>
		<title>Qoheleth/synopsis</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Qoheleth/synopsis&amp;diff=1615"/>
		<updated>2024-02-08T19:04:54Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[RJ Brewster]] is a sound technician for a theater and pioneer of a type of [[virtual reality]] that involves integration with a system in a non-human fashion– when ey works sound for the theater, ey is essentially the room. When not working, ey spends much of eir time [[the &#039;net|online]] with friends, also in VR, where ey is a genderless fennec fox. Recently, [[Cicero]], one of eir friend group has [[The Lost|&#039;&#039;gotten lost&#039;&#039;]]: while he was interacting with the VR system, the system crashed and, even when removed from it, he was left still &#039;&#039;inside&#039;&#039;, with no way to remove him. RJ (AwDae when online, due to the limitations of a canine muzzle on pronouncing letters), eir best friend and ex [[Michelle Hadje|Sasha]] (a skunk), and Cicero&#039;s partner [[Debarre]] (a weasel) have been trying to figure out what they can about Cicero&#039;s circumstances and how he can be rescued. After digging into the research, RJ emself gets lost during that night&#039;s rehearsal at the theater.&lt;br /&gt;
&lt;br /&gt;
[[Carter Ramirez|Dr. Carter Ramirez]] is a scientist at the University College of London working on studying the lost. She is head of the research team and focuses specifically on the statistical, psychological, and data science side of the research. Her coworker, [[Sanders|Dr. Sanders]], leads up the neuroscience side of research. When RJ gets lost, Sanders mentions that &#039;&#039;another furry&#039;&#039; has gotten lost, and Dr. Ramirez gets a hunch that there might be some social vector to the lost. When she starts investigating along those lines, however, she meets strange amounts of pushback from both Sanders and the grantors funding the research. She pushes on with a reduced team of [[Avery]], a nonbinary statistician, and [[Prakash Das]], a neuroscientist. Avery discovers that RJ&#039;s case may be unique in that eir marketing trail has been influenced by eir nonbinary gender as well as eir aromancy, meaning that ey is both easy to track and unique in eir social circles.&lt;br /&gt;
&lt;br /&gt;
Nearly two hundred years in the future, [[Ioan Bălan]], an historian living as an upload in a computer system, is contacted by an enigmatic fennec fox named [[Dear|Dear, Also, The Tree That Was Felled]], who is looking to hire em as an amanuensis, someone to help both investigate and to witness the investigation into a problem that its [[clade]], [[the Ode clade]], is running into. A clade is the set of individuals in [[the System]] who [[forked]] from a common ancestor, with &#039;&#039;forking&#039;&#039; meaning that the individual makes a copy of themselves who is unique from that point on. Some unknown person has allegedly spilled a secret of some importance to the Ode clade, namely [[the name]] of the author of the [[Ode to the End of Death]] after which they are named, someone who died before uploading. While Ioan is initially skeptical of being used as a private investigator, ey quickly becomes interested in the strange intricacies of the Ode clade and the mystery itself, which primarily takes place as a playful puzzle using various forms of encryption set forth by someone who will only identify himself as [[Qoheleth (Character)|Qoheleth]].&lt;br /&gt;
&lt;br /&gt;
When ey gets lost, RJ/AwDae awakes in eir old high school as a fox, rather than as eir human self. While there, ey struggles with the loneliness and maddening features of the [[Sim (Phys-Side)|sim]]-like environment in which ey has found emself. Ey hunts around and eventually finds a set of clues related to Cicero&#039;s disappearance. After struggling with various aspects of the sim such as doors being locked, a rendering fog that keeps em from seeing more than a hundred or so feet while ey is outside, words in books refusing to stay still on the page, and nauseating &#039;&#039;skips&#039;&#039; when ey travels through places ey has never seen before, ey deduces that ey is not actually in a sim as it exists in the waking world, but trapped in eir own mind with the VR technology (which takes the form of implants in eir hands, forehead, and a column along eir spine known as an [[exocortex]]) mirroring eir experiences back to em through the technology already in place. Notably, the information ey was exposed to before getting lost has been cached in eir exocortex, and ey has full access to it. Realizing that ey are stuck in something more akin to a dream than a sim, ey begins treating it as such, molding the world to eir whim, all while eir sanity seems to erode from the effects of this setup.&lt;br /&gt;
&lt;br /&gt;
The pressure against Carter continues to mount, and she eventually gets in touch with [[Johansson]], the director of the [[Soho Theatre Troupe]] where RJ worked. He agrees to help her and her to help him in turn. Meanwhile, Sasha gets in touch with [[Caitlin Wells|Caitlin]], the light tech with the STT, who provides her with some information, including the name and contact information for Carter. When she contacts Carter, however, Carter seems very spooked and will only meet up with a throwaway account and location. Sasha questions why Carter is receiving so much push-back when her team has yet to publish any information on this new tack of investigation along the social vector, and Carter panics, deducing that there is a plant on the team, likely Sanders, who is passing information up to the grantors, who are mostly government types.&lt;br /&gt;
&lt;br /&gt;
Carter, Sasha, and RJ independently deduce that there was an event in the recent past involving the [[Direct Democracy Representative]] (or DDR), a gamified system by which every citizen may vote and comment on legislation, a vote which has gone missing with many of those who did vote on it (and some who were investigating it such as RJ) getting lost. Carter and Avery are discussing the data showing this when, before their eyes, the data starts to change. Carter has Avery pull her from the system, an act which will cause the data that is cached in eir exo to be backed up as a &#039;core dump&#039;. She goes for a walk to clear her head and gets several frantic messages from her team that security and the police have showed up and are looking for her. Prakash tells the police that he will go find Carter, and is revealed to be a spy for one of the other two superpowers in the world, the [[Sino-Russian Bloc]] (with much of Europe and the Americas being part of the [[Western Federation]]). He retrieves the core from Carter&#039;s exo and tells her to head to the University Medical Center where RJ is being kept, with the reasoning that if she were to run now, she would be seen as guilty of evasion, while if she goes to the UMC to see a patient who should be anonymous, she is merely guilty of an ethics violation.&lt;br /&gt;
&lt;br /&gt;
In the future, Ioan and Dear have tracked down Qoheleth, the one who spilled the Name and find, to their surprise, that he is &#039;&#039;Life Breeds Life, But Death Must Now Be Chosen&#039;&#039;, another member of the Ode clade. Qoheleth wants to bring together the entirety of the Ode clade, which Dear struggles to do. When they finally manage to gather together, Qoheleth explains that the inability for uploads to forget is slowly driving everyone mad and that something needs to be done to change it. When he gets cocky and mentions that he said the Name to get the clade&#039;s attention, [[Qián Guōwēi|an analyst]] that one of the members brought with them runs up and assassinates him. It turns out that part of the clade, known as the conservatives, simply wants to keep their secrets and does not care for any new information.&lt;br /&gt;
&lt;br /&gt;
Carter makes it to the UMC and, taking a risk, logs in to meet up with Sasha and Debarre to pass on what has happened at her work and what she knows of RJ. Part way through explaining what is happening, Sasha falls over in pain and then her system crashes, and Carter and Debarre deduce that she has gotten lost as well and both log out immediately. When Carter goes to visit RJ, she finds both the police and Johansson and Caitlin there already. Johansson distracts the police while Carter sets up a [[mirror rig]] with RJ, a training device for those who are learning to use their implants which allows an instructor to help control RJ, acting on a hunch from seeing Sasha disappear. She logs into the mirror rig with RJ and finds herself in a confusing, dreamlike place with AwDae at the center of it all, spouting lines from a poem that we now recognize as the Ode. Carter struggles to convince em to come with her, and eventually succeeds. She immediately dives back in and publishes via the DDR what she has learned as well as how to free the Lost.&lt;br /&gt;
&lt;br /&gt;
Debarre frees Sasha, finding that she is similarly affected by the mirroring experience, though to a lesser extent than RJ. All of those who were lost are forever changed, and few for the better. Cicero finds it to be too much and kills himself. Shortly after his funeral, Sasha receives a letter from RJ mentioning that ey must go back to that mirror world and has volunteered to be an early subject for uploading tech that will lead to the world Ioan and Dear inhabit, a process that will kill eir body and, unless everything goes right, ey will not be able to see her again. The letter includes the entirety of the Ode, and we learn that Sasha is &#039;&#039;Michelle Hadje&#039;&#039;, the basis for the common ancestor of the Ode clade. Sanders winds up in prison along with several who instigated the plot to remove that vote from the records. Prakash winds up back in the Sino-Russian Bloc (where, it is implied, RJ&#039;s procedure will take place). Ioan winds up eir job as amanuensis with Dear and begins to write up eir report/essay on the subject but, on a whim, contacts Dear and its partner to ask if ey might create a long-lived fork (eir first), [[Codrin Bălan]], to work with them both on the project.&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Sensorium_messages&amp;diff=1614</id>
		<title>Sensorium messages</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Sensorium_messages&amp;diff=1614"/>
		<updated>2024-02-08T19:02:46Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Alter link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sensorium#Linking]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Sensorium_messages&amp;diff=1613</id>
		<title>Sensorium messages</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Sensorium_messages&amp;diff=1613"/>
		<updated>2024-02-08T19:02:19Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sensoria#Linking]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
	<entry>
		<id>http://wiki.post-self.ink:80/current/index.php?title=Quit&amp;diff=1612</id>
		<title>Quit</title>
		<link rel="alternate" type="text/html" href="http://wiki.post-self.ink:80/current/index.php?title=Quit&amp;diff=1612"/>
		<updated>2024-02-08T19:00:11Z</updated>

		<summary type="html">&lt;p&gt;Fireheart&amp;amp;: Redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quitting]]&lt;/div&gt;</summary>
		<author><name>Fireheart&amp;</name></author>
	</entry>
</feed>